RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10/2013 UPDATED]

classic Classic list List threaded Threaded
496 messages Options
1 ... 3456789 ... 25
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
Haleks wrote
I don't know, I couldn't have this thing to work today... Spent the afternoon trying to figure out why (I just hate when something' s broken with no reason)...
well...as long as things still running than who cares !   mediafire...rapidshare...they all surve us   
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
sorry but the weight system disappear after resuming
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Haleks
mp5lng wrote
sorry but the weight system disappear after resuming
Yeah I couldn't fix it :/
Also, I'll update again in a hour or so : I made something dumb with the bandits; they spawn all together at the some position...
Sorry! >_<
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
In reply to this post by mp5lng
felt i had to do this so i took a picture for this sweet mod.....

http://www.moddb.com/members/mp5lng/images/daizy-2017-single-player#imagebox
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
Yeah I couldn't fix it :/
Also, I'll update again in a hour or so : I made something dumb with the bandits; they spawn all together at the some position...
Sorry! >_<
GOD !!!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Haleks
Updated download link : the bandits are fixed!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Haleks
In reply to this post by mp5lng
mp5lng wrote
felt i had to do this so i took a picture for this sweet mod.....

http://www.moddb.com/members/mp5lng/images/daizy-2017-single-player#imagebox
Nice! ^^
I saw your screenshot of Stalker - made me wanna play it again, haha!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
Haleks wrote
mp5lng wrote
felt i had to do this so i took a picture for this sweet mod.....

http://www.moddb.com/members/mp5lng/images/daizy-2017-single-player#imagebox
Nice! ^^
I saw your screenshot of Stalker - made me wanna play it again, haha!
Stalker is something else ! if you really want to play it again than you may want to hold on for few weeks till the new Misery Mod come out ! you'll love what you'll see  
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Haleks
mp5lng wrote
Stalker is something else ! if you really want to play it again than you may want to hold on for few weeks till the new Misery Mod come out ! you'll love what you'll see  
Sadly I can't run the Misery mod : I only have 2GB of virtual memory...
I use the "Absolute" mods by Cromm Cruac - and it's already a big difference!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
Haleks wrote
Sadly I can't run the Misery mod : I only have 2GB of virtual memory...
I use the "Absolute" mods by Cromm Cruac - and it's already a big difference!
A try will never hurt ;-)
You can give Misery 1.2 a shot to see how things work, .

Back to topic : what's new with the new fixes ? The weight system fixed yet ?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Haleks
mp5lng wrote
Back to topic : what's new with the new fixes ? The weight system fixed yet ?
Besides from what is listed in the main post, I've just fixed the bandit spawning at the same place  :P
It was just a quick update so you can have a playable mission : the realism script will be my priority for the next update (it doesn't work at all after resuming...).
But I still have to work on v1.9 for regular Chernarus before that!  >_<'
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Nabu
Banned User
In reply to this post by Haleks
Haleks wrote
Updated download link : the bandits are fixed!
I was wondering where they all are... silence in elektro? strange thing that XD

ok, first impresion until now is there are way less cars now, verry good! so i can't store stuff all over the map without tents.

ehm - check the hobo truck pls, the pickup with the two barrels loaded. it is still driveable with all red, wheels orange.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Haleks
Nabu wrote
ehm - check the hobo truck pls, the pickup with the two barrels loaded. it is still driveable with all red, wheels orange.
Seems to happen with most of the 2017 cars... It looks like the script damages all parts of a vehicle without totally destroying them somehow. I'll have to take a deeper look at it - I just hope the problem doesn't come from the vehicles config (that would make it rather difficult to fix).

Besides that and the realism script issue (I'll most likely have to remove it from the 2017 addons and install it from scratch in the mission itself...), everything should work fine.

I'll focus on updating the other Factions release to 1.9 and keep this one for later.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
Besides from what is listed in the main post, I've just fixed the bandit spawning at the same place  :P
It was just a quick update so you can have a playable mission : the realism script will be my priority for the next update (it doesn't work at all after resuming...).
But I still have to work on v1.9 for regular Chernarus before that!  >_<'
you know what ! give factions 2017 a few days and take your time with the regular chernarus, and instead of trying to fix every single problem with this release you'll have time to take good care of original factions, let players give you a big repport about fixes that need to be done with factions 2017, " this is just me trying to give an idea for separating priorities " you know better than any one of us,. we know you spent so much time for factions release, and that's why it's the best so far, and we know you'll do the same with factions 2017, so it's gonna be even better, " juuust my opinion " So take all the time you need and no body is forcing you to do anything,. that's why you're doing it right, So keep up the Great work,.

Peace !
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Nabu
Banned User
In reply to this post by Haleks
this time i spawned in the new spawnpoint at berezino which is a really great experience to start up there. that was a great idea you had there. encountered 2 bandits working together in the middle of the buildings around the hospital running just beside me around a house corner. one shouting the orders to his mate. pure casuality that i saved just before so i could enjoy some tries until i managed to get them down. had a winchester with 4 single round mags... every shot reload. great, difficult stuff! really good! one of them had the rusty m16a2, great weapon for this theme! hope the flashlight works it's getting dark. no food! but south of berezino near the cost are some animals where i have to go now as i am red blinking after this action.

awesome gameplay dude!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
Nabu wrote
one of them had the rusty m16a2, great weapon for this theme! hope the flashlight works it's getting dark.
 you better stick to that weapon ! and make it your best friend ! you wont need more than one shot from 600 metters to kill a bandit !    trust me !  i'm prying to find one   only a stupid crossbow with 2 steelbolts, yeah ! i can recover the bolts back  -_-
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Nabu
Banned User
mp5lng wrote
Nabu wrote
one of them had the rusty m16a2, great weapon for this theme! hope the flashlight works it's getting dark.
 you better stick to that weapon ! and make it your best friend ! you wont need more than one shot from 600 metters to kill a bandit !    trust me !  i'm prying to find one   only a stupid crossbow with 2 steelbolts, yeah ! i can recover the bolts back  -_-
yes its a nice one, but i actually switched her for the CZ 550 i just found in another bandit because i like this rifle more. i'm happy to have found a king hobo pack, now i can let my primery weapon inside the backpack and run around with hatchet. secondary i still dont found any. hunting food still at the coastline moving south. found a second V3S at Solnichy which comes handy to store stuff. fellt 5 times nocked out until i reached my first V3S where i had stored one more cooked meet. now i'm no more blinking but still dark red. hope to find food soon. one cow and one goat just disappeard 5m in front of me before i could kill them :/
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Haleks
This post was updated on .
Nabu wrote
one cow and one goat just disappeard 5m in front of me before i could kill them :/
Doh! Happened to me too >_<'
Looks like the animalAgent file from 2017 is glitchier than the one from DayZ 1.7.6.1...
I'll try to fix this - it is quite annoying!

EDIT : I think I've fixed the desappearing animals - I've also reduced their number even more (you gonna have a hard time to find some!). Also, I was doing some cleaning in the codes and noticed that respawned survivors don't have the new ammo system. It will be fixed for v1.4! (soon)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

Nabu
Banned User
This post was updated on .
Haleks wrote
Nabu wrote
one cow and one goat just disappeard 5m in front of me before i could kill them :/
Doh! Happened to me too >_<'
Looks like the animalAgent file from 2017 is glitchier than the one from DayZ 1.7.6.1...
I'll try to fix this - it is quite annoying!

EDIT : I think I've fixed the desappearing animals - I've also reduced their number even more (you gonna have a hard time to find some!). Also, I was doing some cleaning in the codes and noticed that respawned survivors don't have the new ammo system. It will be fixed for v1.4! (soon)
this is wonderful dude!

just make a list, and if you'r done with the next update for DayzFactions you can go on with this here... I imagine that having 2 mods released and try to get them both really good at the same time is a lot of work!
And a mod without cheats is much more difficult, as it should be balanced quiet well. I mean it is balanced quiet well, but some things on your to-do-list will make it even better.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy FACTIONS 2017 v1.2 [06/02 UPDATED]

mp5lng
In reply to this post by Nabu
Nabu wrote
yes its a nice one, but i actually switched her for the CZ 550 i just found in another bandit because i like this rifle more.
Now you're gonna have a hard time with that rifle, one shot and all the zeds will be on you  :-p

Nabu wrote
i'm happy to have found a king hobo pack,
Don't know but don't you think the backbacks need to be tweaked a little to have few more slots ? Especially the "tweackers backpack"
Nabu wrote
fellt 5 times nocked out until i reached my first V3S where i had stored one more cooked meet. now i'm no more blinking but still dark red. hope to find food soon.
That's why the bloodbag need to get back ;-)
Nabu wrote
one cow and one goat just disappeard 5m in front of me before i could kill them :/
Same thing here :-/ but they were a cheep and a goat,.
Nice run dude !
1 ... 3456789 ... 25