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class CfgBuildingLoot {
class Default {
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base", "z_hunter3", "z_hero1", "z_hero2", "z_sportsWomen", "z_sportsMen", "z_diger_w1", "z_rocker1", "z_rocker2", "z_suit1", "z_suit2", "z_worker7", "z_worker2", "z_worker4", "z_worker5", "z_worker6", "z_villager1", "z_villager2", "z_villager3"};
lootChance = 0;
lootPos[] = {};
itemType[] = {};
itemChance[] = {};
hangPos[] = {};
vehPos[] = {};
};
class Master {
weapons[] = {
"SMAW",
"Javelin",
"G36C",
"Stinger"
};
};
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base", "z_Citizen2", "z_hero2", "z_sportsWomen", "z_diger_1", "z_diger_w1", "z_rocker2"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{"usm_pack_abag_m60","object"}, //saboteur
{"DZ_Survival_Pack_EP1","object"}, //package
{"DZ_Czech_Vest_Puch","object"}, // pounch
{"DZ_Patrol_Pack_EP1","object"}, // patrol
{"DZ_Survival_Pack1","object"}, // killer
{"DZ_Survival_Pack2","object"}, // trooper
{"DZ_Survival_Pack3","object"}, // marauder
{"DZ_Survival_Pack4","object"}, // combat
{"ItemBpgarage","generic"},
{"ItemBpwall","generic"},
{"ItemBpCamo","generic"},
{"ItemBpbunker","generic"},
{"ItemBpContora","generic"},
{"ItemBpBudka","generic"},
{"ItemBpGarage2","generic"},
{"ItemBpTank","generic"},
{"ItemBpDeer","generic"},
{"ItemBpFm","generic"},
{"ItemBpHouse","generic"},
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