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bob is still searching for the last wheel for the humvee ... I've not found many "industrial" spots on sahrani ... at least on the south island he's on currently.
I've ran many places down there, the bigger towns most don't have industrial areas. Bob needs that humveee lol. Or at least, it'd would make life easier for him hahaha. I'm hoping maybe loot will "repsawn" soon ... Bob started at 12:00 noon, it's almost 6 o'clock ( 18:00) , I'm hoping that means my 6 hour respawn will work, and I can go search out for a wheel ... I've checked everywhere for a wheel , and just aren't any more spawn locations for one down south. I'm fairly sure , most the AI action is located on the other bigger island ... there is an AI mission spawn nearby, but I've avoided that area as Bob isn't armed well enough to take on a big squad of aimbots yet. |
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In reply to this post by Rachel-gamer(gaming and more).
the dlcs add in base building?
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In reply to this post by Klaycus5555
thats dlc is Klaycus5555 posted?
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In reply to this post by Klaycus5555
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ok thx , i have it already downloaded. lets try.
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This post was updated on Jul 11, 2018; 7:27pm.
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This post was updated on Jul 11, 2018; 8:09pm.
ah ok. have to paste it over the origins base .. thx i will try that.
ok, im playing but is really laggy.. i7 + 1080ti - some zombies noise are anoying.. - the neck of the character when look to one side or other using ALTKEY is weird. |
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I will explain to you this evening after work, right now I have 1-06 nights and I went to sleep. You explain to me in which mod to insert a zombie?t's easier than usual. To start, find the origins folder. There are skins of zombies in the dayz code of the coke, you unpack it, there is a config cpp where the table is loot.Where the table begins loot above the table you will see the zombies look more accurate than their names and insert their own originals there.
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In reply to this post by 000000
class CfgBuildingLoot {
class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = {"zZombie_Base", "z_hunter3", "z_hero1", "z_hero2", "z_sportsWomen", "z_sportsMen", "z_diger_w1", "z_rocker1", "z_rocker2", "z_suit1", "z_suit2", "z_worker7", "z_worker2", "z_worker4", "z_worker5", "z_worker6", "z_villager1", "z_villager2", "z_villager3"}; lootChance = 0; lootPos[] = {}; itemType[] = {}; itemChance[] = {}; hangPos[] = {}; vehPos[] = {}; }; class Master { weapons[] = { "SMAW", "Javelin", "G36C", "Stinger" }; }; class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base", "z_Citizen2", "z_hero2", "z_sportsWomen", "z_diger_1", "z_diger_w1", "z_rocker2"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { {"usm_pack_abag_m60","object"}, //saboteur {"DZ_Survival_Pack_EP1","object"}, //package {"DZ_Czech_Vest_Puch","object"}, // pounch {"DZ_Patrol_Pack_EP1","object"}, // patrol {"DZ_Survival_Pack1","object"}, // killer {"DZ_Survival_Pack2","object"}, // trooper {"DZ_Survival_Pack3","object"}, // marauder {"DZ_Survival_Pack4","object"}, // combat {"ItemBpgarage","generic"}, {"ItemBpwall","generic"}, {"ItemBpCamo","generic"}, {"ItemBpbunker","generic"}, {"ItemBpContora","generic"}, {"ItemBpBudka","generic"}, {"ItemBpGarage2","generic"}, {"ItemBpTank","generic"}, {"ItemBpDeer","generic"}, {"ItemBpFm","generic"}, {"ItemBpHouse","generic"}, |
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thank klay i will try.
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In reply to this post by 000000
You see the class of zombies? Unpacking the dayz code will be config cpp. You open it looking for this table with loot and you will see the zombie class as soon as the table has started to the end of the table you insert your zombie class.
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In reply to this post by 000000
In which mod you need to insert the zombie full name say. If the version is based on 1.7.6.1, then so for 1.8.0.3 on the other.
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My Fashion Only DayB and DayZ Reload.The rest of the mods belong to other developers who made a general contribution to the development of the mod for a single game.The developer of Kensa became the master of our business. Since we all use its structure and the basis of the mod.
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the mod is this one:
http://kodabar-dayz-daizy-single-player-forum.1084782.n5.nabble.com/RELEASE-DaiZy-2018-v1-5-04-06-2014-UPDATED-td14780.html with this modded mission http://www.mediafire.com/download/53af8mspw1ab3zs/2018.Chernarus.modded.rar i just want to add: - zombies from origins sp - dzai / DZMS - origins sp house constructions thats all. |
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In reply to this post by 000000
In the origins folder there will be a folder of characters there will be zombies that are needed.
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i find it here
Addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp here is the name of zombies..! |
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In reply to this post by 000000
Let's start with the fact that I will help you only tonight. I have 1-44 nights I have zai bots and dzms ready for use I'll give them to you and help them set up. Only right now I'll go to bed to work for me today at 8- 00. Will you wait until the evening?
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In reply to this post by 000000
The version of the mod is another 1.8.0.3 tonight I'll show you how to insert a zombie.
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In reply to this post by 000000
I just understood in 1.8.0.3 that everything is different.
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