RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: timecycle

Above
Administrator
OTUV31 wrote
thanks :)
No worries. :)
Timecycle is my favorite mission. :)
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Re: timecycle

Above
Administrator
This post was updated on .
I'll have to postpone the update again, but I think the reason makes up for it? (If it works) :)

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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

mp5lng
In reply to this post by Above
Above wrote
The update will be 8 GB. :(


I'm just kidding, it'll be small :)

And yes, MEGA stopped the upload at 98% so I had to re-do it. So I know what you mean, but WHEN it works, it's fast and everything. I downloaded the full 3.5GB faster than I download 20 MB from Rapidshare.
thank you so much ! you just gave me a heart attack for free ! i'll wait for a little till the download is fully ready !
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
mp5lng wrote
Above wrote
The update will be 8 GB. :(


I'm just kidding, it'll be small :)

And yes, MEGA stopped the upload at 98% so I had to re-do it. So I know what you mean, but WHEN it works, it's fast and everything. I downloaded the full 3.5GB faster than I download 20 MB from Rapidshare.
thank you so much ! you just gave me a heart attack for free ! i'll wait for a little till the download is fully ready !
Oh no, you missunderstood me. The upload is 100% finished, it's just that I had to upload it twice before. It's (meant to be) working now, though.

But don't start any mission, I got the crafting working. I'll just add the batteries and all that shizzle and then upload tomorrow.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

mp5lng
And than you'll upload the whole 3gb ??? So far i like what i see :)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
mp5lng wrote
And than you'll upload the whole 3gb ??? So far i like what i see :)
Not at all, it won't be many MB's, it's just 2-3 files + the missions.

I'll do this tomorrow, though. Some of the crafting items wont work for some reason. :S
It might be broken on MP aswell, I'm not sure. Either way I'll have to fix it.

When I've uploaded this, I'll finish the weapon crafting that they've planned to make. ;D


EDIT: The 1.8 crafting system is working 100% now, and it's pretty nice. I had to delete the building system because they would glitch the new traps and stuff. But I had to disable those anyways, since we're looking into the Epoch building system, and the R3F building stuff still works, so. :)

I'll update tomorrow, I still gotta make 16 missions. X)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

mp5lng
Roger that ! I'll be ready for some downloading,.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

Matsuda_sempai
I really hate to ask but is there any way you could make a takistan version, my computer is in shop and I am using a really crappy laptop to play and I only get 8 fps on chernarus where-as I get 20 fps in takistan, and I really want to test it out.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

BossMann
Just for Fps.... i HIGHLY doubt this would happen!

Edit: 100 posts! :D
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

Matsuda_sempai
Not only that but I love the takistan/desert style maps. and it would open the maps based on takistan to be available to be used with breaking zero I did some testing with the Takistan version you have on this forum and all loot spawns correctly but zombies are immortal and the ai spawns are right up next to you maybe 100 to 300m away and the take clothes feature doesn't work. besides It would be cool if all the dayz maps were incorporated the the travel between maps feature.  
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

BossMann
>It would be cool if all the dayz maps were incorporated the the travel between maps feature.

Beside the fact that is will be multiple more gigs to download!
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
BossMann wrote
>It would be cool if all the dayz maps were incorporated the the travel between maps feature.

Beside the fact that is will be multiple more gigs to download!

Actually, it wouldn't. Every mission is around 3 MB's. :) That's all I'd have to make, and add. And some lines of code.

The GB's that you're downloading are* all addons with P3D's and PAA's. :)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

BossMann
Above wrote
BossMann wrote
>It would be cool if all the dayz maps were incorporated the the travel between maps feature.

Beside the fact that is will be multiple more gigs to download!

Actually, it wouldn't. Every mission is around 3 MB's. :) That's all I'd have to make, and add. And some lines of code.

The GB's that you're downloading is all addons with P3D's and PAA's. :)
*facedesk* and thats why your making this sp version :P
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
BossMann wrote
Above wrote
BossMann wrote
>It would be cool if all the dayz maps were incorporated the the travel between maps feature.

Beside the fact that is will be multiple more gigs to download!

Actually, it wouldn't. Every mission is around 3 MB's. :) That's all I'd have to make, and add. And some lines of code.

The GB's that you're downloading is all addons with P3D's and PAA's. :)
*facedesk* and thats why your making this sp version :P
Haha, meh. I gotta find another way to fix it/implement the crafting system. You can't pick up hatchets etc atm. >_<

I know a way, though. And if that doesn't work, I'll just make it so that you can craft hatchets etc. xD'

*EDIT: I've sorted it. It was just a simple code error because I'm retarded. :D


All I gotta do now is make the crafting mats abit more common, I haven't seen any yet.
And I gotta make all the missions, of course.



Changelog for the next update:

- The new intro screen shown.
- More food items.
- Old unit deleted from the map.
- Map + watch world models updated.
- Map of Podagorsk added + barrels, and some other signs.
- The meat models from 1.7.7.1/1.8.
- The food from 1.7.7.1/1.8, too. :)
- AI will drop the current food (1.8).
- The bible and cards added.
- Baseball bat added.
- SMK replaced with ShackTac B-hop. So you can, and should remove SMK.
- Crafting UI + crafting system implemented and working!
- AI will drop the crafting items/mats.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

BossMann
Ok, i have been smelling the fresh air for 2 weeks now (For all of you who need to know what it means, just go outside xD) and i have been offline (camping FYI) because i lost my iphone. I was hiking with my GF and we got a little um... "crazy" IYKWAM But i ended up leaving my phone at the lookout. But yea long story short i have got my new phone and my other GF (my pc) let me push her buttons so i have been looking at the forum and i want to help with the connection of the maps. :D

Q. Is there a way i can edit the maps together?

Q. Can i use the 3D editor and if so how?

Q. Is a potato a fruit or a vegetable?

EDIT: I would also add roads, AI bases, small towns ect.
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.3] Podagorsk + Chernarus

Above
Administrator
BossMann wrote
Ok, i have been smelling the fresh air for 2 weeks now (For all of you who need to know what it means, just go outside xD) and i have been offline (camping FYI) because i lost my iphone. I was hiking with my GF and we got a little um... "crazy" IYKWAM But i ended up leaving my phone at the lookout. But yea long story short i have got my new phone and my other GF (my pc) let me push her buttons so i have been looking at the forum and i want to help with the connection of the maps. :D

Q. Is there a way i can edit the maps together?

Q. Can i use the 3D editor and if so how?

Q. Is a potato a fruit or a vegetable?

EDIT: I would also add roads, AI bases, small towns ect.
A: Most likely not.
A: Not for this.
A: It is a vegetable.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.4] Podagorsk + Chernarus

Above
Administrator
In reply to this post by Above
BreakingZero 2.4 update! Changelog below!

2.4 changes:

- Crafting UI + crafting system implemented and working!
- SMK replaced with ShackTac B-hop. So you can, and should remove SMK.
- AI will drop the crafting items/mats.
- The new intro screen shown in the comments.
- Old unit deleted from the map.
- Map + watch world models updated.
- Map of Podagorsk added + barrels, and some other signs.
- The meat models from 1.7.7-1.8.
- The food from 1.7.7-1.8, added.
- AI will drop the current food (1.7.7-1.8).
- The bible and cards added.
- Baseball bat added.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.4] Podagorsk + Chernarus

BossMann
So do we have the epoch building system now?
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.4] Podagorsk + Chernarus

Alpha
In reply to this post by Above


HELP-ME
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Re: RELEASE: BreakingZero [1.8] [Update: 2.4] Podagorsk + Chernarus

Alpha
In reply to this post by Above
I installed the MISSION FOLDER Chernarus, CAME AS I GO TO PORNAGOVSK?
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