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RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10/2013 UPDATED]

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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Haleks
Castortroy wrote
yeah, I expected only 3 or 4 (but it was a whole army ;) I will try again with real mercenary difficulty and super AI on. Because I found the AI a bit slow with shooting. But now I know  where the camp is.

BTW, do the bandits re-spawn at that camp if i go away and then come back in 15 minutes or so?
Nope; once you clear a camp, it's yours! ;)

Castortroy wrote
About your question: there are no delayed actions on this version. Have played it for hours. Sometimes the icons fail a bit, like with the broken legs.  for the rest it runs supersmooth.  (another thing, i thought DayZ 2017 ver 2.01 was based on 1.7.5.1 code?)
I think I remember seeing "dayz 1.7.4.4" when launching it but I could be wrong. Anyway, now I'm sure that the delay problem is specific to the 1.7.7.1 code, wich should help me narrowing down the causes. Thanks dude!
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

SapioiT
I just have one question: how could I add a self-bloodbag script into this? Let's say I manage to find one, how could I use it? That's what I really want, even if (you say) the bloodbags won't spawn. There is a (tiny) chance to find one on a survivor (or bandit), right?
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Castortroy
you can find it here: http://opendayz.net/threads/krixes-self-bloodbag-script.12288/

you have to edit that in your mission file.

But it will be useless since, luckily, there aren't any bloodbags in DayZ 2017.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

mp5lng
Who needs bloodbags if you can eat zombies !  ;) they eat us...so why not eat them back ?
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

SapioiT
First, if you edit the files, you can set up few spawn points (like one blood bag in each militarry base, and one in an outside-the-town medical base), that will be useful.
Second of all, I tried to make it work, but It was crashing my game. I don't know where to put that code in the init.inf file...
Tirth of all, if you eat them, you will need antibiotics, otherwise you will become dependent on food... and it's awful to need to eat every 2 minutes! I tried...
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

mp5lng
I did added the bloodbags back, in fact....they're not really removed, rhey just removed sone lines here and there so no one cab use a bloodbag even after spawning it, i added them to the hospitals and they did spawn, and i added the self bloodbag script but when i merged both thins....nothing happened :/ they removed the bloodbag's abilities, so now i spend most of my time in the woods and up north since it 's waay more calm from zeds, and food...you're gonna nedd a goddamn cow ! With is really rare to find one :/ you may not believe it but i wast sniper bullets on rabbits so they don't run away ! What a fast good ! And stay away from human meal !
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

ViciousViper
File not found at the Download Page.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Haleks
Download link updated!
Will do the same for the other releases ASAP.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Castortroy
This post was updated on Sep 23, 2013; 7:52pm.
I'm still playing this mission. (I also started playing the Daizy namalsk, I like that one to)

I was just wondering something. Those 2017 camps are heavily guarded. I currently play Mercenary mode (3dp off), with Super AI on, and the mod ASR_AI. What I was wondering was this. The risk is too high fighting all those bandits alone.  I don't like to command a team in dayz ( I do use it in arma, but just not in dayz)

Let's say I kill 2 or 3 bandits at that camp, and run.. and come back later. Will those killed bandits respawn, or will the camp be less guarded, iow, missing those 3 dead bandits?

Second thing is. The damage to the vehicles is currently set to 90 percent, with random + damage of 10 percent. This means, that all vehicles are completely broken. Allthough this gives you a task, It's kind of annoying the damage is set so high.

I edited Haleks mission file, and reversed these values. ( so 10 percent with random + damage of 90) Cars then are perhaps in a bit too good shape, but most values are then either yellow or orange. Which means you can drive them, but you need to search for parts because one minor accident can break them. Even though I've set the highest difficulty level  for complete immersion, it makes the game more playable, since you actually can get somewhere with a car. (plus I think that ten years later there will be plenty of drivable cars left, when it comes to realism)

Perhaps for more realism (since it is 10 years later), you could set all tires set to broken, and the rest in reasonable condition. More simple solution might be damage of 30 percent + random of 70 percent.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

naitura
In reply to this post by Castortroy
ive amassed 4 AI but i still cant find a bandit camp...any hints where i could find one?
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Castortroy
@naitura

I've send you a private message with a hint on one of the camps. (not the exact coordinates though :)) . I don't think it would be nice to reveal it here.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

PursuedGamer
In reply to this post by Haleks
Spawned in no sound.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Solo
In reply to this post by Haleks
Hey i have a problem when i try to play the game through steam i put in the launch parameters and it loads up the game but when i get to the title screen the single player option is greyed out
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Above
Administrator
Solo wrote
Hey i have a problem when i try to play the game through steam i put in the launch parameters and it loads up the game but when i get to the title screen the single player option is greyed out

I can't launch through Steam either. You really should just make a shortcut, though.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

donbutaraul69
In reply to this post by Haleks
It exist dogs and building system on this?
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Haleks
donbutaraul69 wrote
It exist dogs and building system on this?
Yes, there is a building script, but dogs are not included.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

donbutaraul69
but heli crash sites?
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Anonymous
There is one random crash site (no smoke so it is hard to find) that will spawn in a very large area centered around the NW Air Field. In all the hours I have played this mod, I have always found it eventually but I have never found a random tent spawn.

@Haleks, is there a way I can fix this on my own? (random tents not spawning)
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Thekobr4
They are spawning. FOund some, but there was no loot in 'em.
ViciousViper - The hot Sauce :3
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Re: RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10 UPDATED]

Anonymous
Thanks! I will keep looking.
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