RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

fedex054
yeah I would realy like someone's help cuz when I play the mod I have tons of fun but I cant reload any save can someone plz help
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Breaking Point
In reply to this post by Above
Thanks for your hard work Above,  i finally got it to work , it's fantastic ! I played roughly 20 minutes , found a Urban Military skin , new food , M1911 Old , Backpacks , everything works great , no bugs .Just Thank you.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

jaffa
In reply to this post by Above
Could somebody please give me a list of prerequisites and requirements for this to work. I have followed the instructions over and over again to no avail and i don't know what i'm doing wrong. If anyone could give me some more detailed instructions or a step by step with things I may have missed I would really appreciate it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

starrfiveo
they're gonna need to know what the problem is, ex: you  cannot play\edit this mission...... or your character has alien-like arms, the alien one can be fixed if you follow the graphical glitch error instructions.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

DuhStehn
Google download still fails. No idea why
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

DeathSquad
In reply to this post by starrfiveo
they're gonna need to know what the problem is, ex: you  cannot play\edit this mission...... or your character has alien-like arms, the alien one can be fixed if you follow the graphical glitch error instructions.



Its the i cant play/edit mission
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Rabidgerbil
what content is it saying you are missing?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

fedex054
Rabidgerbil wrote
what content is it saying you are missing?
it says im missing  addon ca_communityconfigurationproject_e
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Nila95
Same with me
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

cdavis13
In reply to this post by fedex054
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Rabidgerbil
In reply to this post by fedex054
As is suggested on the Steam page, try copying your ArmA 2 addons folder into your ArmA2 OA addons folder
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Jhurds
Hi above can you upload your version in parts? cause ive been downloading for with connection errors like 15+
times so can you upload in parts like 1 2 3 4 5 6 parts

thx and happy new year
DUCKS WILL SURVIVE!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Nila95
In reply to this post by Rabidgerbil
i don't have separate Arma II and Arma II OA files
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Bill
In reply to this post by Above
that would be the so fun! would salvation city work and have ai at the real spawn locations
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Rabidgerbil
In reply to this post by Nila95
You should have. You need the base game ArmA 2 and then you need the Operation Arrowhead expansion.
this will give you the 2 folders you need. All the stuff required for DaiZy BP goes in the OA folder.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Blaze
In reply to this post by Rabidgerbil
Rabidgerbil wrote
First make a copy of your dayz_code.pbo file in case anything goes wrong, next open dayz_code.pbo and look for the files in the picture attached, open them and hit ctrl + f and type the name of whatever vehicle you want. Look for this line:
 transportMaxWeapons = 5; transportMaxMagazines = 10; transportmaxbackpacks = 2;

change those values to whatever you want. save it and copy the edited pbo where you normally would in your ArmA 2 OA folder.
       
Hey do I need to edit both files you pointed with the arrow? Because I did and it seems like it broke the mod lol. (Good thing I had backup of Original lol) The Start screen on Breaking Zero With the raining Forest was gone and no character selecting screen was present.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Rabidgerbil
I just tested it by editing a little bird and it worked fine. What you may have to do is when you open the .hpp files in notepad, save them to your desktop, then cut or copy them from the desktop into the respective spot in the .pbo

I noticed that they dont save anything to them unless I replaced them.



EDIT: if you still have trouble let me know and I'll make a detailed, pic by pic instruction of it
HJ
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

HJ
In reply to this post by Above
For some reason every time I try and craft a wall that has a door, nothing visible is crafted but it uses up the crafting materials and never appears... any ideas why this is?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Blaze
In reply to this post by Rabidgerbil
Rabidgerbil wrote
I just tested it by editing a little bird and it worked fine. What you may have to do is when you open the .hpp files in notepad, save them to your desktop, then cut or copy them from the desktop into the respective spot in the .pbo

I noticed that they dont save anything to them unless I replaced them.



EDIT: if you still have trouble let me know and I'll make a detailed, pic by pic instruction of it

Yes I tried once again and it failed... The problem lies when i load up the files is says the Breaking Zero Image is missing, along with the Character selection images as well. I would appreciate if you could provide me with the detailed instructions. Thank you in advance. Also While we at it I found the Bags files is that where I would edit to add more space to them?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Rabidgerbil
Im not 100% sure on that, I'll have a look when I get home and start work on the more detailed instructions.

EDIT: just found the Bags.hpp in the CfgVehicles folder, and after a quick look, I'd say that yes thats where you adjust backpack storage.
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