RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

megaborg
hey above, i have not playing dayz in a while, i used to play ur old mod breaking point, just installed the taviana mod, here off this page, and i am just asking whats with the 20 odd bandits that spawn around me? is their any way you can tone them down a bit, its a bit too hard, fighting bandits more then zombies, cheers, in advance
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

starrfiveo
Merry christmas above! :D
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Above
Administrator
In reply to this post by megaborg
megaborg wrote
hey above, i have not playing dayz in a while, i used to play ur old mod breaking point, just installed the taviana mod, here off this page, and i am just asking whats with the 20 odd bandits that spawn around me? is their any way you can tone them down a bit, its a bit too hard, fighting bandits more then zombies, cheers, in advance

I think the triggers spawn 0-8. Did you happen to change alot of skins inside a trigger? Also, some of the triggers are not placed perfectly, so you end up walking through 2, when 1 is good enough. I'll take another look at the triggers.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Above
Administrator
In reply to this post by starrfiveo
starrfiveo wrote
Merry christmas above! :D

Merry christmas! Sorry for the late response!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

BossMann
In reply to this post by Above
Above wrote
megaborg wrote
hey above, i have not playing dayz in a while, i used to play ur old mod breaking point, just installed the taviana mod, here off this page, and i am just asking whats with the 20 odd bandits that spawn around me? is their any way you can tone them down a bit, its a bit too hard, fighting bandits more then zombies, cheers, in advance

I think the triggers spawn 0-8. Did you happen to change alot of skins inside a trigger? Also, some of the triggers are not placed perfectly, so you end up walking through 2, when 1 is good enough. I'll take another look at the triggers.
I think that the triggers should be 1-3 because i find myself battling multiple squads of bandits! i also think that they should not spawn in groups, have a 25% chance to kill other bandits and a 5% chance not to target you!

The AI should only be hard at the major airfields (remove all the previous variables)  

Edit: This should apply to all maps!
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

megaborg
In reply to this post by Above
yes i actually did above, that would explain it i just did a test and yep thats the reason, cheers for that info it seemed strange, just tested it on a fresh install and all works good, but changed clothing and it spawned alot more :P ,,,

im yet to get near any airfields i keep dieing before getting their, its hard i like it :P adds a challenge, this has come a long way, kudos to above done great things since the last update i played ages ago :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

HelloCthulhu
In reply to this post by Scarfo
Hi Scarfo

I read your post regarding "No entry 'bin\config.bin/CfgVehicles/Soldier_Crew_PMC.speechSingular" glitch...

Scarfo wrote
No I tried that before and it didn't work, just did it again and still getting graphic glitch, I appreciate you trying to help though. I think I need Above to help me or something, or I'll just end up having to give up.

Edit: Okay so I put the files into a DaiZy folder, replaced a few, deleted a few, and it's working fine now with no graphic glitches, thanks anyway. Any chance of me getting my hands on the mission file so I can edit it? I can't seem to unpbo it, and I would like to customize the map. =[
Do you remember how you solved it?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Crabbiest
In reply to this post by Above
Anyone else getting crashes after trying to drink orange sherbet or eat food?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Jhurds
Hi above can you upload a utorrent link,my internet is not stable and the download manager im using causes me some errors that i have to re-download when its already 75%+ and ive waited 6 hours or more(i forgot) cause the internet here is super-slow(73kbit D: and we have 2 laptops and the other 1 makes me more slower ;() anyway i hope you read this message cause i really want to play real bad D: anyway thx :D
DUCKS WILL SURVIVE!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

BossMann
Jhurds wrote
Hi above can you upload a utorrent link,my internet is not stable and the download manager im using causes me some errors that i have to re-download when its already 75%+ and ive waited 6 hours or more(i forgot) cause the internet here is super-slow(73kbit D: and we have 2 laptops and the other 1 makes me more slower ;() anyway i hope you read this message cause i really want to play real bad D: anyway thx :D
BitTorrent's are useless if nobody seeds them!

You will just have to deal with your slow download speed.

Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Kontkis
In reply to this post by Above
Looks like after 3.8 update filling a jerry can and cook meat functions are no longer working after reload. Seems to be in both Chernarus and Podagors.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Above wrote
megaborg wrote
hey above, i have not playing dayz in a while, i used to play ur old mod breaking point, just installed the taviana mod, here off this page, and i am just asking whats with the 20 odd bandits that spawn around me? is their any way you can tone them down a bit, its a bit too hard, fighting bandits more then zombies, cheers, in advance

I think the triggers spawn 0-8. Did you happen to change alot of skins inside a trigger? Also, some of the triggers are not placed perfectly, so you end up walking through 2, when 1 is good enough. I'll take another look at the triggers.
I think that the triggers should be 1-3 because i find myself battling multiple squads of bandits! i also think that they should not spawn in groups, have a 25% chance to kill other bandits and a 5% chance not to target you!

The AI should only be hard at the major airfields (remove all the previous variables)  

Edit: This should apply to all maps!

What I was working on was giving clothing camo functions. So the Ghillie suit would obviously be pretty damn safe to wear. I never finished this project, all though it's really easy and simple to do. That might be a feature for the update.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Above
Administrator
In reply to this post by Kontkis
Kontkis wrote
Looks like after 3.8 update filling a jerry can and cook meat functions are no longer working after reload. Seems to be in both Chernarus and Podagors.

I'll have to "refix" the actions. At first, I thought it was the AI, because they have some "actions", but it gotta be the right-click bloodbag. That's the only action/function I've added that I can think of. It still doesn't make much sense, unless I left code from the old bloodbag script.

The 3.8 update is merely a "beta", just to make sure what works, or not. That's why I didn't update the other maps.

I'll pick a day, and just fix everything. I lost motivation when the action system collapsed on us, though.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Blaze
@ Above,

The "Fill Jerrycan" and meat option works for me. well tested after many loads. The only thing that does not for still is the "Pack Tent" option. Along with this issue the sleep option Doesn't not appear either. Other then the mentioned the mod is working swell. There has been quite a few bandits but nothing I can't handle lol
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Kontkis
I wonder what is different in my setup. Are you using other mods with this? I'm using the ASR AI mod.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Jhurds
In reply to this post by BossMann
BossMann wrote
Jhurds wrote
Hi above can you upload a utorrent link,my internet is not stable and the download manager im using causes me some errors that i have to re-download when its already 75%+ and ive waited 6 hours or more(i forgot) cause the internet here is super-slow(73kbit D: and we have 2 laptops and the other 1 makes me more slower ;() anyway i hope you read this message cause i really want to play real bad D: anyway thx :D
BitTorrent's are useless if nobody seeds them!

You will just have to deal with your slow download speed.

awww hell naw.....welp...like a wise man once said; YOLO
DUCKS WILL SURVIVE!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

cdavis13
In reply to this post by Above
Hello all, this is my first post.
First of all, Above and all who helped, awesome job! I love this mod.
I am having one problem tho. I'm playing the latest Update [3.8] and I cannot cook raw meat.
I have my campfire going, I have the meat in my inventory (not in my back pack) and when I scroll on the campfire my only options are "Gear" and "Put Out Fire", no option to cook meat.
Just wondering if this is a known problem, or if it is something you missed.
Again, great job...BreakingZero is the best DayZ, or DaiZy mod I've played!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Above
Administrator
In reply to this post by Blaze
Blaze wrote
@ Above,

The "Fill Jerrycan" and meat option works for me. well tested after many loads. The only thing that does not for still is the "Pack Tent" option. Along with this issue the sleep option Doesn't not appear either. Other then the mentioned the mod is working swell. There has been quite a few bandits but nothing I can't handle lol

I removed those, simply because they didn't show up when they were active. And I left them disabled to solve the other action glitch, all though they might've been related.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

starrfiveo
hey above, i know your working on the main mod and it's mission but i would love to see a mission file with the trader bases. thanks! :D
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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

XtremeXcata
In reply to this post by Above
Hy Above,I have one question,Does the AI version have survivors too?
I always walk into bandits,and even if the ai shoots zombies,whenever I get close to them they start shooting me.
Also,in my journal I have murders,I guess I killed survivors right?But every single AI starts shooting me so I have to kill them to defend myself.
Can you make this clear for me plz?
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