RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk v1.2 [07/15 UPDATED]

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RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk v1.2 [07/15 UPDATED]

Haleks
This post was updated on .
This is a single player release based on DayZ 1.7.7.1 and Namalsk Crisis by Sumrak.



Features in this release :

- Bandits and recruitable survivors AI.
- Respawning Survivor NPC's.
- The post-apo units by Icewindo.
- NAC patrols.
- Random helicrash sites.
- Zombies spawning in forests.
- Self bloodbag ability.
- Base building script.
- Patroling Choppers.
- Zombies reacting to AI gunshots.

- All the changes and fixes from DayZ 1.7.7.1

- The epeen monitor has been replaced by the Journal (press '0' twice).
It will constantly keep you updated on your current status : its content will change depending on your gear, or wounds.

- All the features from Namalsk should work properly : cold climate, winter clothings, Blowouts and Bloodsuckers.

Events take place two years after the Namalsk Crisis :
the remnants of the Namalsk Corporation are roaming the abandonned island and will track any intruder.


Additional features :
07/15/13 : Updated to v1.2

- Mission file with cheats is now available.

- Fixed weather system (snow should work properly).

- Added one NAC soldier model (with helmet).

- Fixed loot table (some items & weapons were not spawning properly).

- Removed the AKS gold from the loot table.

- Fixed spawn sequence for NAC patrols (they could spawn quite far from each other and take some time to regroup).

- Removed anti-dupe system.

- Fixed "pick-up backpack action" (now works with the post-apo bags).

- Specific loadouts for NAC soldiers.

- Redone NAC patrol spawns (they will spawn in key areas such as military bases).

- Tweaked AI behaviour for survivors & bandits (better chances to survive NAC patrols).

- Fixed Base building script (not working in v1.1).

- Added back 'Sound bug restore' to the utility menu.

- Fixed damages for a couple of vehicle spawns.

07/12/13 : Updated to v1.1

- [FIXED] Namalsk buildings weren't spawning any zombies.

- [FIXED] The combine mags feature weren't working with the stanag taped mags.

- Modified NAC patrols : you shouldn't see them wandering alone any longer.

07/10/13 : Initial release

- You can choose your loadout with the utilities menu (press '0' twice).

- You can choose different skins and faces via the utilities menu.

- Xyberviri's Factions Script to enhance Zeds/NPC interactions.

- The latest version of Daimyo's Building Script.

- Krixes Self Bloodbag Script.

- DMZ clean up script by Demonized included.
Dead bodies will be deleted every 30 minutes.

- Sleeping in tents skips 3 hours.



___________________________________________________________________________________________________________________________________________________________________
INSTRUCTIONS :

First of all, don't forget to update your Arma 2 OA to the latest Beta patch!

1. Download DayZ 1.7.7.1 using DayZ Commander.
2. Go into your Operation Arrowhead folder and rename your @DayZ mod folder into @NamalskFactions.
3. Download and install Namalsk Crisis Update 2.4.
(Once done you should have a @NC mod folder in your Operation Arrowhead folder.)
4. Download the Namalsk Factions package.
5. Copy & Paste the content of the Namalsk Factions package you just downloaded into your Operation Arrowhead folder (overwrite if prompted).
6. Don't forget to create a new OA Beta Patch shortcut and add "-mod=@Namalskfactions;@NC" in the target line!

NOTE : If you have an error message about missing content, you might have to copy the Addons folder from Arma 2 into your Operation Arrowhead folder.

If you guys have some troubles installing it, Astocky made a video tutorial for you! (Big thanks to him!)
___________________________________________________________________________________________________________________________________________________________________

Recommended Mods :

- CoWar Mod :
The Lite Version is more than enough for DaiZy SP : You'll have a shitload of usefull features such as functionnal supressing fire, better driving skills and so on...
It's worth spending some time reading the documentation files if you want to customize DaiZy to your likes. A must have, especially for this release since it greatly enhances AI units skills.
NOTE : There's a glitch with the bayonnette knife mod : it spawns NVGs in the player's inventory.

List of recommended files :
asr_ai_c_aidispersion
asr_ai_c_aisensors
asr_ai_c_aiskill
asr_ai_main
asr_ai_settings
asr_ai_sys_aiskill
asr_disable_cursor_text
DisabledCenterHandIcon_Visuals_C_PvPscene
fnc_ballistics_infantry
fnc_ballistics_vehicles
fnc_muzzlevelocity
fnc_scopes_common_c
fnc_scopes_common_m
gam_clockfacingreport_co
gdtmod_plants2_tree
glt_opa_backpacks4all
heli_extras
heli_extras_settings
ImprovedHelicopterAttackBehavior_AI_C_PvPscene
inf_stealth_recognition
norrn_dbo_fastrope
RemovedRadarOfGroundUnits_Gameplay_C_PvPscene
RUG_DSAI
RUG_DSAIENG
RUG_DSAIGen
RUG_DSAIRUS
slx_ai
slx_ai_identify
slx_ai_steering
slx_anim_idle
slx_anim_jump
slx_bis_bc_fix
slx_bis_xeh
slx_cartriges
slx_cloud
slx_dialogue
slx_effects
slx_explosiondust
slx_findcover
slx_gunsmoke
slx_netcode
slx_optics
slx_radar
slx_ragdoll
tpwc_ai_suppress_200
tpwcas
trueuser_nvgs
x_trueuser_igui_actionmenu_noicons
zeu_cfg_ammo
zeu_cfg_collision
zeu_cfg_core_ai_skills
zeu_FindCover
zeu_OA_c_ai_recognition
zeu_OA_c_ai_rof
zeu_OA_c_ammo
zeu_OA_c_RocketBallistics
zeu_OA_c_wep_dispersion
zeu_OA_c_wep_Recoils
zeu_sys_AI
zgb_gunners
- The J.S.R.S Sound Mod : replaces Arma 2 sounds; you can also configure it the way you want (just follow LordJarhead's instructions to remove sound files).
Please note that the following file conflicts with roadflares & other throwable objects sounds : "jsrs_grenade_c.pbo"
(Just remove it if you don't want to jump off the ground everytime you throw a chemlight!)

- The Community Base Addons are required to run the above mods.


Known issues :

- Do not save & reload while inside a vehicle! The thirst & hunger features currently don't work in vehicles.

- Arma 2 might crash when launching a new game : if you're stuck on the loading screen, quit the game by pressing alt+F4. This will create a new save; just relaunch your game and resume to complete the new game sequence.

- I've removed pistols from AI units in order to prevent them being stuck when switching weapons (it's an old Arma 2 glitch wich occurs with spawned units).
However, if you're using the auto-rearm feature from CoWarmod, your units might pick up a secondary weapon when they have the chance.
If you notice that one of your units is unable to move, with a pistol drawn, just open your map, go to the 'units' menu and click on 'gear'.
Make him drop his rifle and he will move again.


CREDITS : Above, Unknown, ZedHunter & Haleks.
Special thanks to Icewindo for his post-apo units and to Sumrak for the incredible Nightstalkers serie.
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Re: RELEASE : DaiZy 1.7.7.1 FACTIONS : Namalsk

JackBcool
Having issues with the namalsk crisis update DL. everytime i try to click to download it, it redirects me to armas steam page. I've bought arma combined ops and all that. Could you upload the namalsk update to rapid share?
"My name is Mud"
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Re: RELEASE : DaiZy 1.7.7.1 FACTIONS : Namalsk

Haleks
JackBcool wrote
Having issues with the namalsk crisis update DL. everytime i try to click to download it, it redirects me to armas steam page. I've bought arma combined ops and all that. Could you upload the namalsk update to rapid share?
Yeah looks like something's wrong on Sumrak's website. I've changed the link for Namalsk Crisis : you should be able to download it without any troubles from Armaholic. ;)
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Re: RELEASE : DaiZy 1.7.7.1 FACTIONS : Namalsk

JackBcool
Thanks! I think i may have screwed up..the single player button isnt popping up, any ideas?
"My name is Mud"
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Re: RELEASE : DaiZy 1.7.7.1 FACTIONS : Namalsk

JackBcool
In reply to this post by Haleks
nevermind just missed a step. Will you possibly be uploading opptional files with the cheat menu and spawnable guards? Btw the mod is GREAT!! Thanks to you and the others for all the hard work!!!
"My name is Mud"
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Re: RELEASE : DaiZy 1.7.7.1 FACTIONS : Namalsk

Haleks
JackBcool wrote
nevermind just missed a step. Will you possibly be uploading opptional files with the cheat menu and spawnable guards? Btw the mod is GREAT!! Thanks to you and the others for all the hard work!!!
Sure!
I will do so for the next update; just waiting on some feedbacks and looking for bugs to squash. ;)

By the way, I've just noticed that you can't re-combine stanag taped mags for the rusty m16 & m4 - I forgot to add them in the dayz code... :/
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Re: RELEASE : DaiZy 1.7.7.1 FACTIONS : Namalsk

Master Bates
In reply to this post by JackBcool
Peeps just click on the name Namalsk Crisis ...once and dont do it on the link to steam

if done right the screen pops down and theres the hole lot to read to download

And jack its Me
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

Sb8i
In reply to this post by Haleks
oh man wonderfull release, Thanks a lot
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

jhjrhnmkeuyfjgl,tjh,l
In reply to this post by Haleks
emm ,this may sound a little stupid,but it is an idea,what about adding jets?,so no longer you can think that if you have a heli you can fly everywhere totally safe,but you should add helicopters with countermeasure flares and take skin off from a body,that feature was cool
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

FaRCrY
In reply to this post by Haleks
Slow download... :S
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

Haleks
FaRCrY wrote
Slow download... :S
Yeah it is quite a big download...
Wich is why I won't push up updates too often on this one. I will try to apply the changes and/or fixes on the mission file itself whenever it's possible, so you won't have to download all the addons every time.
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

Lukavyi
In reply to this post by FaRCrY
mirror yandex disk:
Namalsk Crisis
Factions Namalsk
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

Haleks
This post was updated on .
In reply to this post by Haleks
Ok so, I've been testing/playing it a couple of hours and - damn! I just love when everything works fine!

I spawned near that big ass bridge (can't remember the name) where I found an old UAZ (but no toolbox nor wheels to fix it) and a bandit patrolling the road with a rusty M4. First and last shot with my lee enfield, and I had a M4 with four mags; good start.
I crossed the bridge - on wich I found a toolbox - and heard some gunshots when arriving on the other side. Since I was unable to see the shooter, I hid in the nearest building, dodging some zeds on the way. Turned out it was a NAC soldier shooting at zombies deeper in the forest. To be 100% honest, he totally killed me the first time, I didn't even see him... Anyway I wasn't in the mood for a "dead is dead" session, so I reverted and quickly took my revenge : the dude had a FN Fal with only one mag. And a bottle of water. I kept my m4.
Since I most likely was down south, I decided to go North - sticking to the road (I'm not super familiar with Namalsk Island). After 30 minutes or so walking and looting, I eventually came close to an abandonned industrial site - and found out that another NAC soldier was heading that way. 2 minutes of gunfights; I had the upper ground, but the guy bandaged himself twice. And guess what! a friggin' NAC heli patrol swiftly arrived in the area while I was looting their buddy.

I took shelter in the industrial buildings; right now I can hear someone else shooting at the helicopter and it looks like a Blowout (or EVR) is just about to happen!
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

Stalker (ATF)
Ok you got me, I'm downloading!
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

severedsoul
In reply to this post by Haleks
I cant seem to be able to run the namalske :( i got the NC and namalastke file , i copied my dayz files into the namalask, no bueno. "/
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

Above
Administrator
In reply to this post by Haleks
Haleks wrote
 2 minutes of gunfights; I had the upper ground, but the guy bandaged himself twice.

Did you give AI the player damage system, so that they're actually bleeding. Or was it the AI addon that gave them the animation?

Also, how many DMR shots does it take with the new damagemultiplier line that you're using? :)
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

Haleks
Above wrote
Haleks wrote
 2 minutes of gunfights; I had the upper ground, but the guy bandaged himself twice.

Did you give AI the player damage system, so that they're actually bleeding. Or was it the AI addon that gave them the animation?

Also, how many DMR shots does it take with the new damagemultiplier line that you're using? :)
None; I realized that one of the models I use from the NAC army in Namalsk crisis is actually a medic - eventhough I created a new config file for it. It guess it didn't completely overwrite the original one; I think I'll leave it that way : the NAC patrols will be even more dangerous.

I don't know how many shots it would take with the DMR, but I had to fire quite some to kill him.

By the way! I noticed that the Namalsk buildings aren't spawning any zeds :/
I'll upload a fixed version this night or tomorrow. A patch will be available for those who already downloaded - but you will have to restart a game...
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

A Hobo Panda
Haleks wrote
Above wrote
Haleks wrote
 2 minutes of gunfights; I had the upper ground, but the guy bandaged himself twice.

Did you give AI the player damage system, so that they're actually bleeding. Or was it the AI addon that gave them the animation?

Also, how many DMR shots does it take with the new damagemultiplier line that you're using? :)
None; I realized that one of the models I use from the NAC army in Namalsk crisis is actually a medic - eventhough I created a new config file for it. It guess it didn't completely overwrite the original one; I think I'll leave it that way : the NAC patrols will be even more dangerous.

I don't know how many shots it would take with the DMR, but I had to fire quite some to kill him.

By the way! I noticed that the Namalsk buildings aren't spawning any zeds :/
I'll upload a fixed version this night or tomorrow. A patch will be available for those who already downloaded - but you will have to restart a game...
Sounds good! :3
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk

NamlskTo
In reply to this post by severedsoul
Same, getting File missions\_cur_sp.namalsk\mission.sqm, line 48: '/Mission/Intel.v1':'.' encountered instead of '='  error when I load the scenario and it closes out.
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Re: RELEASE : DaiZy 1.7.7.1 - FACTIONS : Namalsk v1.1 [07/12 UPDATED]

Stalker (ATF)
In reply to this post by Haleks
Namalsk Faction package still hasn't completely downloaded yet. It's been 2 1/2 hours? Its just a little over half way done.
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