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Okey, so regardless of your opinion about Frankie, he inspired me to do this.
His "we took the boat to Taviana from Chernarus" got me thinking, wouldn't it be cool to be able to travel through mods and maps? Well, soon you will be. This is my #1 prio after the Breaking Point update. (I'll slowly be working on both). If/when I upload this, I'll start working on Origins, and then add that straight away. (Origins will also be released individually if I make a stable one). |
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By the power of Grayskull!
You sir, are my hero. |
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Seriously...that would be wondefull
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wow that would be awesome
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In reply to this post by Above
Your sir got my respect!!! I've always been wishing to travel between maps :D Looking forward to it <3
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In reply to this post by Above
Above, this sounds amazing :DD but what about the Napf update? I was looking forward to all the new skins you were testing out on Napf :/
Oh well, if you get the BP release out and start working on this, I'd be happy as can be. This sounds like an awesome idea for a mod :3 although, you would have to make sure all the maps had the same set of loot tables weapon-wise, which might be hard :p
I have no idea what I'm doing. Trust me, I'm a dentist.
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My experience in modding has only been in the Battlefield and Left 4 Dead series. So I'm not sure of all the intricacies of Arma II. But, I assume you would have to pick one single mod to run on all of the maps. Doing so, I would think, would mean that each of the included maps would run off of a single loot table.
As I said, Arma II is an entirely new animal to me. So I may be completely off on that. Guess it's time to start learning. |
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In reply to this post by A Hobo Panda
That's the thing, I'll have to put the perfect code together and make new missions. The skins you're talking about will most likely be a part of this "mod" though. |
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In reply to this post by anifan97203
This would be ideal. But you could also just run all mods. Not sure if that would work perfectly, though. |
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I just thought of a way it might be a bit easier, say you have exit and entrance points on the map so if you start on Chernarus and want to go to namalsk then make a exit point at the north east part of Chernarus and have the Chernarus mission completed and have it where is saves your loadout then in order to come back you would need a boat or a heli or better yet have a npc can you trade with to get a ride back and forth.
below is an armaverse map QomProvince.png |
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That's even more confusing in my opinion. |
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How can you guys even know what's better or easier, when I haven't even announced how I'm doing it? :D |
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I think the easiest and most reliable way is to sit back and let Above do his thing. Then thank him repeatedly once it is finished. That's my plan at least.
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In reply to this post by Above
How is the project going?
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In reply to this post by Above
Nah, I've tried it before. I combined Napf, Lingor Skaro, BP and Namalsk. When I logged into one mission, I spawned in the sea with a "Greetings" thing and couldn't move. And I spawned with 7-8 people in my squad. |
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In reply to this post by Above
So origins been moved back again ffs
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