Hello everybody!
It's me again. Just thought I'd throw this version out to you guys now rather than later. I have been working on the Survivors/Bandits and their AI extensively. I have them the way I think works best.
So here you guys go!
- Features and Fixes!1. Bandit's/Survivor's minimum awareness skill massively increased. (From 0.1 to 0.8). This simulates DayZ player awareness more effectively.
2. Survivors, Bandits and Players now all have separate loadouts. Players spawn with pistols/melee weapons, Survivors with typical weapons and bandits with normal and slightly-high tech weaponry.
3. Bandit's/Survivor's minimum accuracy increased. (0.1 to 0.4) Better simulates DayZ player accuracy.
4. Survivor's weapon variety increased immensely.
5. Bandit's weapon variety increased immensely.
6. Bandits and survivors now spawn with random inventory loot such as sodacans, waterbottles, jerry cans, food, medical supplies etc.
7. Bandits and survivors now have random loot inside of their backpacks such as sodacans, medical supplies, food, engine parts etc.
8. Changed survivor/bandit combat mode to YELLOW. This allows them to move around more like players and be less stupid and slow.
9. (FIX) Bandits and survivors would not play an animation on death and would simply warp onto the ground. They now play a death animation upon being killed.
Screenshots and videos!This is where screenies and videos would go, but I'm a lazy asshole so here is a picture of a duck.
Future Features and suggestions to be added!- May make tent loot less crappy.
- Add loot inside of vehicles such as a spare wheel or maybe some scrap.
- Make zombies attack survivors/bandits
- Stop survivors from having a tea party while a rogue zombie mutilates your face with his teeth.
- Stop survivors from asking bandits for directions.
- Post your suggestions that you'd like to see in DaiZy!
Download!Download from mediafire because dropbox is terrible!
DaiZy Single-player Developer (AI Units)