RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

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RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Above
Administrator
http://kodabar-dayz-daizy-single-player-forum.1084782.n5.nabble.com/RELEASE-Isla-Duala-SP-tp1983.html
You need those files. Follow the instructions there, and then just replace the mission file with this one: http://www.mediafire.com/?w2hd94q4606qjqc



What's in this mission?

- The bug where you'd lose your items after using a skin is fixed.

- The loot in custom buildings works.

- AEG Building lightning.

- Niceonegunit's timecycle script.

- Niceonegunit's respawn script (you respawn like MP, and your bodies/camps save).

- DayZ_SP's AI (the smart ones) (Without pauses when AI spawn).

- AI got a chance of dropping Ghillie suit and Camo Clothing.

- AI now got the old loot (Random rifle/handgun/backpack/tool/loot).

- No vehicle spawns due to it beeing bugged (getting fixed in an update!)

- All ArmA vehicles unlocked through the cheatmenu.

- The old cheat menu is back. (The first menu on the cheat menu is Niceonegunits cheat menu, and my clothing menu).

- AI got some ArmA2 weaponry.

- Error messages fixed.

- Tents got heli crash loot.




CREDITS: Niceonegunit, AboveDayZ, Fedus_87, Unknown, DayZ_SP, ZedHunter.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

AzzaR4
This is fantastic...though I am only having one issue, other survivor AI on my team wont shoot or kill zeds and bandits...they just stand there and take the punishment. apart from that though I think I will be playing this one frequently  
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Niceonegunit
In reply to this post by Above
Just an FYI.
You may need to play around with the number for the timecycle in the init.sqf.

The script skips one second plus the amount entered every second. I believe four would make 24 hours become 24 minutes, this can be slowed down or sped up if you so wish.
DaiZy Single-player Developer (AI Units)
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Above
Administrator
Niceonegunit wrote
Just an FYI.
You may need to play around with the number for the timecycle in the init.sqf.

The script skips one second plus the amount entered every second. I believe four would make 24 hours become 24 minutes, this can be slowed down or sped up if you so wish.

Thank you so much, your latest release had (as usual) awesome changes. I've been thinking about not experiencing "legit" nighttime ever in the SP, ALOT. And the respawn scripts are just amazing. I will deffo start messing with the scripts themselves aswell. I've been traveling so I just threw this up before I went, so that people had more maps to play with the awesome changes.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Above
Administrator
In reply to this post by AzzaR4
AzzaR4 wrote
This is fantastic...though I am only having one issue, other survivor AI on my team wont shoot or kill zeds and bandits...they just stand there and take the punishment. apart from that though I think I will be playing this one frequently
I will test and look into this, I don't think I even found friendlies yet.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

TechnoScrabble
In reply to this post by Above
The links lead to an error page. :(
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Above
Administrator
TechnoScrabble wrote
The links lead to an error page. :(

Oh darn, I removed the first link because I was cleaning up my old releases. I forgot that you needed those files. Here's the link to the files you need.

http://www.mediafire.com/#3urm7a2qp3t1d
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

TechnoScrabble
That link leads to MY mediafire page. You need to link to the file itself or get your file folder link or everyone will just see their files.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Above
Administrator
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

TechnoScrabble
Oh, I just realized I need the Isla Duala map to start with. Duh. Where would you recommend getting it from?

Sorry I'm so bad at everything ever.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Above
Administrator
TechnoScrabble wrote
Oh, I just realized I need the Isla Duala map to start with. Duh. Where would you recommend getting it from?

Sorry I'm so bad at everything ever.

I think they removed it. >_>

It's supposed to be on DayZ Commander. I couldn't find it there.

I downloaded my files from http://opendayz.net/index.php?threads/dayzisladuala-download-installation-and-official-server-thread.6888/
Ray
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Ray
Thanks for updating it, epic map.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Above
Administrator
Ray wrote
Thanks for updating it, epic map.

I haven't updated Isla Duala yet. I'm waiting for 1.7.5.1.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

A Hobo Panda
In reply to this post by Above
Hey Above, would you mind updating this? I want vehicles :p
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

Above
Administrator
A Hobo Panda wrote
Hey Above, would you mind updating this? I want vehicles :p

Well, I will but atm I'm working on the Napf update.

What I got left to do as of now:

1. Reskin the backpacks.
2. Rename some of them.
3. See if I can make a new hud in time (currently using the one from DayZero).
4. Double check so that all the features are there.
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Re: RELEASE: Isla Duala (with the new respawn system) (UPDATES IN THE COMMENTS).

A Hobo Panda
Above wrote
A Hobo Panda wrote
Hey Above, would you mind updating this? I want vehicles :p

Well, I will but atm I'm working on the Napf update.

What I got left to do as of now:

1. Reskin the backpacks.
2. Rename some of them.
3. See if I can make a new hud in time (currently using the one from DayZero).
4. Double check so that all the features are there.
Ok, sounds good :3
Btw, when you finish the Napf update and start working on this, I don't want anything huge. All I'm asking for is vehicle spawns - nothing more, nothing less :D

EDIT: Although R3F would be nice, if you could get that to work :3
I have no idea what I'm doing. Trust me, I'm a dentist.