Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6 [06/28 UPDATED]
Posted by
Haleks on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p9853.html
Updated!The Zeds spawn issue should be definitely fixed : I'm using some bits of the 1.7.4.4 code, wich is less fancy than the latest ones, so we should be good from now on.
The current loot spawn distance is set to a 250m radius; I'm not comfortable with setting a larger radius : the game would have quite more buildings to process and the delay could be even more noticeable. The loot sequence is already complex in the current dayz code (there's more possible spawns and more loot to randomize) wich is why it takes more time to spawn compared to Factions 2017 (for instance).
I could also reduce the respawn timer - but that makes the farming way too easy, at a point it becomes totally unrealistic and doesn't match with a post-disaster scenario :/
I'm afraid there ain't much I can do regarding this matter; still, I'll keep an eye on your feedbacks and try to find a better solution if needs be (maybe remove some of the new spawn locations so that the game has less of them to process?).
Meanwhile, enjoy fellas!
EDIT : Just in case, a fresh start is required!