Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]
Posted by
Cactus on
Jun 28, 2013; 2:41am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p9845.html
astocky wrote
Now that Haleks has updated the bandits to have improved armour, I think they will now need like 6 times 5.56x45 shots to kill. This seems a little off.
I haven't tested a 5.56 on an up-armoured bandit yet, though it is just a matter of time. I have the 5.45x39mm available though, so I'm going bandit hunting tonight to check out the downrange ballistics. The 7.62x39mm AKM still brings bandits down with one shot, two at most from the 100m+ position that I fired, though I would not consider the AKM round in the same class as 7.62 NAto. It's more an intermediate round.
astocky wrote
I think this is really cool, as there seems to be a bit of a limitation in the default game where weapons are a bit too effective at range, and not effective enough up close. This should allow higher damage at <50m for the 5.56x45 and 5.45x39 while still leaving them as currently implemented at 150-200m.
Well, if you decide to go ahead with this and have a pragmatic way of incorporating all of it, we'll be looking with anticipation at your end-results.
astocky wrote
Now I just need to find a way to allow snap shots through the sights and things will be peachy. I might just have to use the on-screen green cursor sight for now though
Trouble with the green oncreen reticle is that you only get it on servers that enable crosshairs. On Veteran/Expert servers you are stuck with those clunky ironsights. And if you are carrying a scoped DMR and run smack into a player at CQB distances, you are somewhat disadvantaged. I make my own reticles printed onto thin plastic laminates to stick onto my pc screen with nothing more than wetting the backend with water adhesion. They are sized and calibrated properly for 100m point of impact with marks indicating bullet drop at 50m, 25m to point blank and usable without scope magnification up to say 200m and a bit, although at 200m target size is so small, it is an optimistic proposition. I even made ranging reticles, so I don't need ranging scopes to work out distances.
A little tip with green reticle if you have not caught on already. As you recall, it has three vertical posts. A smaller one in the middle flanked by two longer ones on each side. As it happen the width distance between the two longer ones correspond exactly to the width of your M4's ironsight front post. When you shoot a rapidly moving target, lead the target with one of the green outer vertical posts. For example, for a zed running across your screen left-to-right, place your LEFT outer post in front of his path and shoot as soon as his outline touches the post. Do the opposite for a zed running right-to-left, ie. lead with the RIGHT vertical post for the second situation. You will connect with your bullets practically everytime with this procedure. An aimpoint on body center mass works well with a double tap. The first round will hit middle torso and the recoil tends to place the second round higher up the chest and often onto the head. I have been able to clean out a horde of 20 aggros easily just with a little under 1.5 standard 30rd 5.56 magazines. Sometimes if they run a you from across an open field, it turns out to be a hilarious turkey shoot because they have no cover.