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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Posted by astocky on Jun 27, 2013; 3:19pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p9831.html

Cactus wrote
Astocky,

I'm not sure it will be worth the trouble although I understand your motivation for doing it.

Thing is if you buff some of these weapons to 12000 blood, it is practically one-shot-kill on most everything in the game.  From a perspective of game balance, I personally leave things stock as it is in 1.7.7.1.  I do shoot in real life but I don't think it is necessary to extrapolate every real life gun dynamics into a game environment because it will cause balancing issues for a gaming standpoint.  For that reason, I also dislike the ironsights dynamic in Arma2....simply because, to me, that is not how it feels in real life.  With training, you can shoulder your weapon and take a snap-shot very quickly using a 'flash' sight picture...and you can certainly pivot to engage running targets or targets in the periphery very quickly, but in Arma2 it slows down your pivot speed when you have ironsights engaged.  This is one reason I custom made my own reticles which are printed on a plastic laminate and stuck to my PC screen.  Not wholly realistic but I like better than the disjointed ironsight dynamic currently in Arma2.   I can usually cleaned out 20 aggro zeds in 1.7.71 (all runners and hoppers) with a 5.56 with an average of 1 to 2 rounds on each.

I run Factions not only as a sandbox offline DayZ experience but also as a gunnery trainer to prep me for multiplayer.  

Take a look at Page 4 of this thread at SimHQ, where I have posted my comments under the nickname 'Harry-the-Ruskie' :-

http://simhq.com/forum/ubbthreads.php/topics/3788510/4/DaiZy_Offline_SinglePlayer_mod

What I found is when I reload a savegame over and over to shoot at the same bunch of 20 zeds taking a run at me in Elektro with different weapons, most zeds in 1.7.7.1 (even the tougher varieties) will go down from a double tap to body center mass with a 5.56x45.  If you go up to 7.62x39mm and AKM class weapons, it is one-shot for most, occasionally double taps.

The 5.45x39mm Russian does appear somewhat weaker than most but with good marksmanship, it is still a double tap weapon for most zeds.
The reason I started looking into this is because the pistols and intermediate rifles have always been way to weak against players (good performance against zeds though 12000 blood vs 4500). Now that Haleks has updated the bandits to have improved armour, I think they will now need like 6 times 5.56x45 shots to kill. This seems a little off. Until a full medical system can be added that knocks bandits down to incapicate them (like players in MP), there needs to be a zombie buff (up to 12000 blood) and weapon damage change(increased damage at close range and reduced at longer ranges).

In searching for improvements I have found some mods that I really like the look of:

1. http://forums.bistudio.com/showthread.php?91188-Scopes-and-ballistics
- ballistics updates all the standard game rounds to have more realistic BCs and KE drop rates over distance
- scopes updates all the standard zeroing to take advantage of the changes to ballistics

I think this is really cool, as there seems to be a bit of a limitation in the default game where weapons are a bit too effective at range, and not effective enough up close. This should allow higher damage at <50m for the 5.56x45 and 5.45x39 while still leaving them as currently implemented at 150-200m.

2. http://forums.bistudio.com/showthread.php?87648-Muzzlevelocity
- changes the muzzle velocity based on barrel length

My personal favourite. means the M4 and other shorter barrel carbines have less muzzle velocity (and therefore less damage and range capability) based on the barrel length. Combined with the ballistics update this mod should provide a distinct experience shooting each weapon, and should help to change the longer range damage.

Now I just need to find a way to allow snap shots through the sights and things will be peachy. I might just have to use the on-screen green cursor sight for now though