Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]
Posted by Ishtar on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p9824.html
Just had a thought while wondering what the three things you were going to say could be.
Anyways, if you think the delete target might be a bit OP, even if handy for removing added stuff from Cherno map, maybe just a delete_roadbarricades script. Oh and for those that loose their HUD you can rerun the reloadui script, might be worth adding that like the restore sound script.
I have an idea of how to cobble one up. I am not a scripter but have a rough understanding of copy and paste.
I may make a Survivor camp/s, Where i can go pick up a few "mates". Stick an empty crate there that i could use. Hmm now i wonder how to limit patrol paths. Meh would prob need a new behavior file for them. Sod it will just plan em way up north some place out the way. Maybe two triggers, one large and one small on the base.
I did also steal the ammo files from Factions so that they dont run out of ammo. I mean its one thing for us as humans to think "Sneak or Shoot or RUN!" but the Ai just thinks "Shoot!".
Man if standalone is bug and glitch free it wont feel like Dayz at all.