Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]
Posted by
Cactus on
Jun 27, 2013; 4:15am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p9812.html
astocky wrote
Does anyone know if you can edit the base DayZ weapon damages. I know that they are way off and have been crunching some numbers to get them a bit closer to reality: (
Weapon Damage). Now I just need to work out how to put them into the game and do some testing.
Some of the weapons will get a bit OP against zombies though, so I will probably have to buff them a bit as well - like maybe 12000 blood (or more).
This link for example: (
Bullet Energy Transfer and Wounding) clearly shows that even a lowly 5.56x45 Nato round should really mess up your day. Not that you should need to be shot 4 times to die.
Astocky,
I'm not sure it will be worth the trouble although I understand your motivation for doing it.
Thing is if you buff some of these weapons to 12000 blood, it is practically one-shot-kill on most everything in the game. From a perspective of game balance, I personally leave things stock as it is in 1.7.7.1. I do shoot in real life but I don't think it is necessary to extrapolate every real life gun dynamics into a game environment because it will cause balancing issues for a gaming standpoint. For that reason, I also dislike the ironsights dynamic in Arma2....simply because, to me, that is not how it feels in real life. With training, you can shoulder your weapon and take a snap-shot very quickly using a 'flash' sight picture...and you can certainly pivot to engage running targets or targets in the periphery very quickly, but in Arma2 it slows down your pivot speed when you have ironsights engaged. This is one reason I custom made my own reticles which are printed on a plastic laminate and stuck to my PC screen. Not wholly realistic but I like better than the disjointed ironsight dynamic currently in Arma2. I can usually cleaned out 20 aggro zeds in 1.7.71 (all runners and hoppers) with a 5.56 with an average of 1 to 2 rounds on each.
I run Factions not only as a sandbox offline DayZ experience but also as a gunnery trainer to prep me for multiplayer.
Take a look at Page 4 of this thread at SimHQ, where I have posted my comments under the nickname 'Harry-the-Ruskie' :-
http://simhq.com/forum/ubbthreads.php/topics/3788510/4/DaiZy_Offline_SinglePlayer_modWhat I found is when I reload a savegame over and over to shoot at the same bunch of 20 zeds taking a run at me in Elektro with different weapons, most zeds in 1.7.7.1 (even the tougher varieties) will go down from a double tap to body center mass with a 5.56x45. If you go up to 7.62x39mm and AKM class weapons, it is one-shot for most, occasionally double taps.
The 5.45x39mm Russian does appear somewhat weaker than most but with good marksmanship, it is still a double tap weapon for most zeds.