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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Posted by astocky on Jun 26, 2013; 8:02pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p9781.html

Haleks wrote
astocky wrote
Does anyone know if you can edit the base DayZ weapon damages. I know that they are way off and have been crunching some numbers to get them a bit closer to reality: (Weapon Damage). Now I just need to work out how to put them into the game and do some testing.

Some of the weapons will get a bit OP against zombies though, so I will probably have to buff them a bit as well - like maybe 12000 blood (or more).

This link for example: (Bullet Energy Transfer and Wounding) clearly shows that even a lowly 5.56x45 Nato round should really mess up your day. Not that you should need to be shot 4 times to die.

I'm not sure you can modify the weapons damages; but it would be way simpler to create a custom damage handling for the player (rather than editing every single weapon config).

EDIT : this should interest you!
Wow, sometimes you wish and then get what you want and its quite a lot more complicated then first thought. I found this:
Arma2 OA Configs
that contains all of the config information for every item in the game. Now I know what to change and how to change it - it looks like I just need 3 or 4 years to change the 100,000+ lines

if I have any luck I will make the files available for anyone that cares enough