Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]
Posted by
astocky on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p9446.html
Above wrote
Haleks wrote
Well I'm definitely gonna tweak them a tad : I'm sure that removing the 'combat speed' thing will already make them more of a threat. I think they also added a distance check to keep zeds from hitting you at more than 3 meters or so : thing is the zombies barely manage to hit you - another thing I'll most likely remove or try to edit.
In fact the only things I would keep are the lowered chances of being infected and tackled. The tackling was a bit overdone; and if I manage to have the zeds attacking the player more efficiently, they will have at least a better chance to tackle you (compared to the hotfix).
And the new infection system does seem to be nice.
In my opinion, keep the infection risk (I like the UI icon, I wanna see it more often) and just bump the antibiotics loot chance up abit. Hahaha!
I think the combat speed thing was to make it so the harder zeds are a bit easier to get a shot off at when they are zig zagging. their random and sometimes glitchy movement on servers can really make it hard/impossible to hit them before they hit you in 1.7.7. I think overall they are aiming to remove some of the chance of being hit now that zeds cause more damage when they hit, can knock you down, can cause infection and can knock you unconscious. I think they just over-tweaked the speeds a bit too much. The speed changes will probably work better in SA where they slow down and then jump; but for the mod they really seem to need about 1/2 the change they made. either that or slow down at 5m instead of 10m