Re: RELEASE: DaiyZ Namalsk SP (with Kron's Original Cheat Menu)
Posted by
DayZ_SP on
Nov 10, 2012; 3:32pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-Namalsk-SP-with-Kron-s-Original-Cheat-Menu-tp913p923.html
RE: Loot not spawning in custom buildings...This is probably because the DayZ 1.7.3 client is overriding the DayZ Namalsk loot tables. DayZ 1.7.3 is like a gateway that allows SP on an MP-only map. This is why you need both DayZ and DayZ Namalsk installed and not just DayZ Namalsk.
One possible fix might be to go into the DayZ Namalsk addon and activate SP from within the mod, so we can just load DayZ Namalsk without DayZ 1.7.3... But even then I don't know if that would activate the custom buildings loot because those items might need a dedicated server telling the client to generate them, something SP doesn't have, obviously.
RE: Random loot drops from Zeds & Bandits...You can probably just use Niceonegunit's modified 1.7.2.6. DaiyZ+ package with Namalsk since I made the map backwards compatible with pre-1.7.3 releases.
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Namalsk is one map where I think you NEED the cheat menu because of the harsh weather (heatpacks, warm clothes) and because of how vast it is between cities, towns and other points of interest that require some kind of vehicle to get from point A to point B.
I'm glad you guys are enjoying it so far.
If this goes well, I can do almost all of the other custom DayZ maps (eventually!) since this was a proof of concept project I did to see I could put my money where my mouth is about how "easy" it is to port MP maps to SP