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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Posted by Haleks on Jun 17, 2013; 8:43pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p9081.html

Havoc wrote
Maybe you could make the bandit edition true to the name and double the amount of bandits(and survivors) that spawn all together.

I should really learn some ArmA2 modding so I can tailor the experience to my needs. I'm ok with having Zeds around, I can just make them walkers instead of runners. But I love hunting bandits and survivors, so I'd really like more of the conflicts that arise when I find groups of bandits or survivors.
I was actually thinking about doing something like that for the BAF mission, since it is supposed to take place in the early days of the crisis. I really would like to add some civil war ambiance to that mission - it's the reason why I was messing around with AEG at one point : I wanted to add street lights back, and more driveable vehicles to emulate the fact that the crisis was just beginning (meaning more alive people, more panick, more gunfights).

Just some ideas I'm messing with; I'll consider the possible changes to make for the bandit edition ;)

EDIT : Doh! Found out that, somehow, the 1.7.7 code breaks the BAF mission... T_T'