Re: DaiyZ Factions 1.7.7. with CHEATS - Based on Haleks Release
Posted by
Haleks on
Jun 17, 2013; 6:48pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DaiyZ-Factions-1-7-7-with-CHEATS-Based-on-Haleks-Release-tp8955p9065.html
Havoc wrote
Of course it's their mod, but can they do whatever they want with it? I don't think so.
You have to consider that the DayZ Mod is the precursor for DayZ standalone, a Game they want people to actually pay for. And if they manage to drive off players NOW, they will suffer it in the long run.
177 pissed a lot of DayZ players off. If they quit playing now, do you think there will be a reason for them to buy DayZ later? I don't think so, because they will expect rocket to do it again and ruin their fun.
Sure, some players welcomed the update, but they were playing before as well, weren't they?
[...]
If the DayZ Mod keeps alienating and/or splitting its community like this, and build more deterrents and roadblocks for new players, I don't see much success for the DayZ Game in the future.
The DayZ mod is indeed the precursor of the SA - at some point. The more stuff I see about the SA, the more I'm persuaded that both the mod and the SA have taken separate roads already. The SA will introduce a lot of changes and will be up to different standarts than the mod. Nonetheless the mod development will be continued after the SA release, and will stay free. For how long? I dunno but I bet that a bunch of people will stick to the mod - as far as I'm concerned I'm less & less attracted by the SA...
But there's been so much buzz around the SA, that I've no doubt it will be a commercial success - regardless of what will the mod become by then.
As for the splitting the community - well is it really what's happening? Sure there's a lot of complaints - it is to be expected whenever the devs try to change the players 'behaviour in-game. It has often been said the community has changed (not well) since the beginning of DayZ - it is an Arma mod after all, most of the first players were simulations fans. Since then, there's been a massive income of KoS players and the way we play in MP has completely changed.
Maybe the devs felt that something has to be done to encourage players to survive prior to "log on and go kill me someone"? In any case, them taking risks shows that they're not working for the success of the SA (what could be worse?), or money. With that in mind, I do think they should follow their ideas rather than just contenting more and more people.
But eventhough it has taken a turn (for the best or the worst), the mod is constantly evolving : the devs aren't deaf, blind, stubborn mumbling people - they will eventually keep (re)balancing the game, fix it or improve it, regardless of what's in store for the SA.
All of this being my humble opinion! ;)