Re: DaiyZ Factions 1.7.7. with CHEATS - Based on Haleks Release

Posted by Havoc on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DaiyZ-Factions-1-7-7-with-CHEATS-Based-on-Haleks-Release-tp8955p9062.html

Haleks wrote
DayZ_SP wrote
My initial comments may have been harsh, but they sparked a real conversation that hasn't been happening on this board for a long time.

As stated, DayZ is at a crossroads and it is now splintering the larger community, right or wrong, due to the direction Rocket and the other devs seem to be taking the mod. They are still open to feedback, but at the end of the day it is their mod and standalone game.

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Well, it is their mod to begin with. In my point of view, they have the right to do whatever they want with DayZ : it's still free as far as I know, and the success of the mod (as well as the boost in OA sales) doesn't change anything in that matter. Half the players can moan about it, they don't owe anything to anyone : the devs (I'm not thinking about Rocket since he doesn't do much for the mod anymore) have already done (and still do) an amazing amount of  work on this, and I fail to see why they should bow to every "I want this" or "I don't like that!".

That being said, DaiZy is SP, and unofficial - so we do have more alternatives/choices.

DayZ_SP wrote
All of these things illustrate CHOICE.

This is what I feel is slowly being removed from original DayZ, and especially DaiyZ because development is now solely being done by two people who prefer to play one way versus multiple developers who have different  play styles and players in mind.
I do have my way to play games; but I don't think I'm imposing it. I've always intended to propose something similar to DayZ vanilla, with or without tools to customize it or alternative scenarios (the BAF mission). Now, of course we can have many variants : walking deads, adaptation of other mods or maps, ACE compatibility, anything. But as you say : we're only two people working on it right now, and I sure as shit don't have the time to create x versions of DaiZy.

I already have my hands full; and eventhough I don't consider myself being entitled to satisfy everyone, I think I already do my possible to deliver alternatives : working on 5 different mission files per update is time consuming.

You are obviously still modding DaiZy for your own purposes; if the lack of different versions/settings does annoy you, why not releasing your own creations?
Of course it's their mod, but can they do whatever they want with it? I don't think so.
You have to consider that the DayZ Mod is the precursor for DayZ standalone, a Game they want people to actually pay for. And if they manage to drive off players NOW, they will suffer it in the long run.

177 pissed a lot of DayZ players off. If they quit playing now, do you think there will be a reason for them to buy DayZ later? I don't think so, because they will expect rocket to do it again and ruin their fun.
Sure, some players welcomed the update, but they were playing before as well, weren't they?

Don't get me wrong, I'm all against Mainstream, I'm getting sick of those call of duties and battlefields... now with that pile of shit that's going to be Battlefield 4 and CoD Ghosts. It's all the same, those games are monotonous to the core, one carbon copy of the other.

The Arma series in itself is a nice change, so is the Operation Flashpoint series.

But in all honesty, I don't think much of Rocket, I actually he's quite full of shit. He had one good idea and has been coasting ever since, but in the bleak, bland world of todays FPS gaming this is considered an act of heroism that will grant you eternal fame. Just like Minecraft.
After watching Jacksfrags' interview with Rocket on the DayZ Standalone I'm even more positive that Rocket will go full retard at some point or another. Too much pride and too much attitude. Mixed with lack of common sense and consistency I just think he's a tosspot.

If the DayZ Mod keeps alienating and/or splitting its community like this, and build more deterrents and roadblocks for new players, I don't see much success for the DayZ Game in the future.