Posted by
DayZ_SP on
Jun 17, 2013; 3:00pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DaiyZ-Factions-1-7-7-with-CHEATS-Based-on-Haleks-Release-tp8955p9041.html
My initial comments may have been harsh, but they sparked a real conversation that hasn't been happening on this board for a long time.
As stated, DayZ is at a crossroads and it is now splintering the larger community, right or wrong, due to the direction Rocket and the other devs seem to be taking the mod. They are still open to feedback, but at the end of the day it is their mod and standalone game.
Rocket is slowly taking away choice and making the game only for hard corp players, but not in a balanced, or even consistent way. Most of the new changes are forced because of the limitations of the engine... And they (changes) are probably going to be carried over to the stand alone, too, since the mod is a test bed for the SA minus everything being server-side.
That's why I love DaiZy, because of the bandits. Lot's of killing other humans without feeling like a dick! And without all the hackers. :D
You could leave out the zeds all together and I'd be entertained for days. Maybe even more so than I am now.
I have a 1.7.7 version of DayZ with Zombies completely removed. I do this for every release version for internal testing. Not only do they perform much better resource-wise, but it does something no other first person / third person shooter does: Adds a real survival element that isn't solely dependent on who has better twitch reflexes.
I remove the zombie indicators (eye and ear), but keep everything else. Focusing on HvH (Human vs. Human), or simulated PvP also allows me to experiment using scripts meant for normal Arma II that function better without the zombies getting in the way as well e.g. UPSMON scripts, improved AI, etc.
I also have a single player version of Hard Corp DayZ running as well. This is the mod that adds ACE functionality to the base DayZ game. It's based on older Dayz code, but the original authors of the mod are making a whole new version based on the latest code, so it will have the journal, increased infections, etc.
All of these things illustrate CHOICE.
This is what I feel is slowly being removed from original DayZ, and especially DaiyZ because development is now solely being done by two people who prefer to play one way versus multiple developers who have different play styles and players in mind.