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Re: DaiyZ Factions 1.7.7. with CHEATS - Based on Haleks Release

Posted by Havoc on Jun 17, 2013; 1:57pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DaiyZ-Factions-1-7-7-with-CHEATS-Based-on-Haleks-Release-tp8955p9038.html

Above wrote
Havoc wrote
Above wrote
DayZ_SP wrote
The Zombie knock down mechanic is also poorly implemented and received so much negative criticism a hot fix is going to be released tomorrow (most likely) to remove, or tone it down.
This is the only thing I can really comment. Facing the zombies is not really that hard. And the knockdowns aren't THAT common.

I think it was a cool feature, to be honest. What do you lose in blood for getting knocked down? 200 blood max? It's recover-able.

I think alot of the hatecomments comes from kids (speaking of kids) that just didn't really give it a shot, nor tried to adapt. People are used to find high end gear 10 mins after spawning.

I remember R4ZOR saying that they'll keep everything aswell, just add more ways of losing the infection. :P (he might've said other things about it that I haven't read. But this is basically what I read).
To be honest I completely disagree with the direction DayZ is taking. Sadly for rocket it's either "My way or the highway".
An attitude which I don't mind if your way is a consistent way. But he's the hell all over the fucking place.

Zombies were never a threat in DayZ(still aren't), never seemed to be intended as one. Just a nuisance, something to keep you from camping in a town and keep you moving while looting. They're also not the reason why DayZ became popular. It's not a Zombie hunting simulation, and why would it be, there is no fun in killing zombies, and no reward for doing it, it's more of a massive Griefing Simulation. Zombies are better kept as an ambiance object, not a deterrent for new players. Plus all those changes make the whole scenario even more unrealistic and completely kill the immersion for me.

I always kinda looked at DayZ like CoD with food, lol.. Nah but, I like the zeds, and the harder they are, the better. After all, we wanna have a hard time surviving an apocolypse, or I do, at least.
Yea but if you think about it, logically or... realistically, hypothetical Zombies would never pose a threat in real-life. Depending of course on the type of zombie, but I think DayZ established itself very well as a Reanimated-Corpse kind of thing, the least threatening kind of Zed.

I think of DayZ more as a sociological statement, because the biggest threat in a Apocalyptic scenario won't be the dead, it will be the living. It's the human nature you have to fight here, the chaos to which man succumbs once law and order are absent. It's Lord of the Flies all over again.

DayZ MP has devolved into a glorified Deathmatch, and the new tweaks won't change this. Worst case scenario, people will get bored and quit. Because there is no reward for killing zeds, there is no benefit in cooperating early on, once you got past a certain threshold equipment wise, it gets even easier now to murder other players, especially newer players, because they will be much busier with zeds to notice a ghuille with a silenced gun in the woods.

If I want to play Zombie survival to kill zombies, I play Dead Island... or Dead Rising... really ANY other zombie game brings more joy to killing zombies than DayZ does.

That's why I love DaiZy, because of the bandits. Lot's of killing other humans without feeling like a dick! And without all the hackers. :D
You could leave out the zeds all together and I'd be entertained for days. Maybe even more so than I am now.