Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p9034.html

megaborg wrote
cheers above yeah i noticed that the car will still be red,  and agreed making alot of high level loot spawns that it could imbalance it and wreak the joy of working towards, was thinking something like 2-4 barracks, and few medical tents, some towers fortified walls, 1 way in and its gate, and couple cars, potential heli spawn, then some random stuff in a military base, then make it it gaurded by like 20 AI  make it super hard could allso balance out the high reward VS risk factor, if their is a heap of AIs to contend with, anyways my brains in over thinking mode heaps of ideas, going back to more BP single player :) cheers above,

megaborg :)
Well, that's a perfect description of the base that I've already made (at NWAF) it's just lacking additional AI. :D

And yes, we're on the same page now. I could add some AI guarding it, and some rewarding vehicles (it already has 3-4 barracks if I remember correctly).