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Re: DaiyZ Factions 1.7.7. with CHEATS - Based on Haleks Release

Posted by Havoc on Jun 17, 2013; 12:55pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DaiyZ-Factions-1-7-7-with-CHEATS-Based-on-Haleks-Release-tp8955p9029.html

Above wrote
DayZ_SP wrote
The Zombie knock down mechanic is also poorly implemented and received so much negative criticism a hot fix is going to be released tomorrow (most likely) to remove, or tone it down.
This is the only thing I can really comment. Facing the zombies is not really that hard. And the knockdowns aren't THAT common.

I think it was a cool feature, to be honest. What do you lose in blood for getting knocked down? 200 blood max? It's recover-able.

I think alot of the hatecomments comes from kids (speaking of kids) that just didn't really give it a shot, nor tried to adapt. People are used to find high end gear 10 mins after spawning.

I remember R4ZOR saying that they'll keep everything aswell, just add more ways of losing the infection. :P (he might've said other things about it that I haven't read. But this is basically what I read).
To be honest I completely disagree with the direction DayZ is taking. Sadly for rocket it's either "My way or the highway".
An attitude which I don't mind if your way is a consistent way. But he's the hell all over the fucking place.

Zombies were never a threat in DayZ(still aren't), never seemed to be intended as one. Just a nuisance, something to keep you from camping in a town and keep you moving while looting. They're also not the reason why DayZ became popular. It's not a Zombie hunting simulation, and why would it be, there is no fun in killing zombies, and no reward for doing it, it's more of a massive Griefing Simulation. Zombies are better kept as an ambiance object, not a deterrent for new players. Plus all those changes make the whole scenario even more unrealistic and completely kill the immersion for me.