Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*
Posted by
Above on
Jun 17, 2013; 12:53pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Napf-1-7-7-1-Colab-with-Haleks-v2-2-01-07-tp8730p9027.html
Haleks wrote
Above, why not using a clean dayz_code and just replace the player monitor by the one from 1.7.6.1?
I thought about it and I'm pretty sure that the only difference is that you'll spawn without the extra bandage (but we've the player loadout function). I've kinda lost track of the changes I made on mine, and I'm planning on redoin' all the process with 1.7.7 hotfix.
This way it would (maybe) help to narrow down the problem and see if it's not caused by one of the modifications I made.
The problem is that I did that at first, when I experimented with 1.7.7 in the first place. But it would still spawn me glitched out and shite. Heck I couldn't even run a new mission with your code. That's also why I used your whole package as base.
That's why I asked to build my stuff on your release. That's the only way I could get my stuff on 1.7.7.
If you still don't mind, I rather just keep building on the same. As for the problems, they seem fixed after redoing the whole thing. (I've not gotten far, though).
But guys, I'll probably keep it lower on addons. I'll add the AI improvement addon, and the Origins vehicles. But I'll add the weapons + mod-skins later when I got more times to make sure it works.
It will still have around 40+ skins, but ArmA skins. And alot of ArmA OA/2 weapons as compensation.
*EDIT: Haleks, I think the reasons for errors was because my map was a pile of shit. Like... spawns wouldn't work at first, temp would glitch out etc. Because I had old stuff because of a failed merge from my old Napf. I've redone it now with only 1.7.7 stuff.