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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.2 *Updated 16/06*

Posted by Above on Jun 16, 2013; 12:07pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Napf-1-7-7-1-Colab-with-Haleks-v2-2-01-07-tp8730p8896.html

Havoc wrote
Above wrote
Havoc wrote
Sup!

So a night of sleep and we're at 1.4 already? Neat!
And you uploaded to mega <3 yaaay. A least they let me download with 1.6 Mb/s... should be done in a couple of minutes.

Yup, I was told to. And I'm really pleased with the result. I might stick to Mega for bigger uploads. (But as I promised, every update will be small from now on).

And yes, if you use the missions without timecycle (I'll remove them in the next update) hunger and thirst are equal to 1.7.7 MP. But I think they changed it, because it feels faster online too. But whatever, at least it's fair now.

I'll update again, though. Haha. I'm removing R3F for now, because you can't view vehicle content. >_>

Good! I didn't like R3F anyway.
Yea Hunger and Thirst still feel way too fast, seriously I once almost died because of thirst, it went down so quickly I only noticed because shit was all black and white all of a sudden, and I noticed it drained me down to 6000 blood. Never happened to me pre-177. I did resume btw.
Temperature is fixed tho! :D

I can't really play missions with Timecycle because every time the time cycles, the game freezes for me for a second. And if there is anything I hate most, it's stuttering and freezing in my games.

So a few things I got from 1.4:
In general on the map, there is a stair at 090048 that will kill you.
It leads into a factory building, you can clip into it, and if you then vault, it will start draining your blood really really fast.

The gray block buildings, the small ones and large ones, don't spawn any loot at all still. Bad luck?
The raw unfinished "in construction" apartment buildings don't spawn any loot. They have 6 apartments each with 2 rooms per apartment so I searched like 24 rooms without a single loot pile. Bad luck again?

Origins vehicles work even in completely red condition. No need to repair them apparently. Applies to Origins Truck and Pickup as far as I've found out. My pickup even got shot at and still worked afterwards.


Now onto another thing:
What's up with that combat roll? How does it trigger? It seems every time I want to vault a fence my tard character instead headbutts it. EVERY TIME. But when I run around and wanna combat roll she does a retarded jump instead. Can we get rid of that roll and get some consistency into this? It takes forever to get over a fence like this and can be quite shit when you're being followed by a horde of zombies or bullets.

There is that other vaulting animation which is super nice and fast. Let's just keep that.

The thirst and hunger really seems fair to me. It DOES feel faster, though. But I'm using the timer on my phone atm to compare.

And yes, I removed the cold weather. It's summer in Napf now!

The gray block buildings are the ones I was talking about, the ones the author of the map added doesn't spawn loot. But the ones I've added does. (Those are the ones I told you to check anyways because they could be mine, I've added quite a few.

The appartments DOES spawn loot. THAT is lack of luck, for sure.

The reason you can drive some of the Origins vehicles even though they're red is because:
1. You can drive any vehicle with a red engine.
2. The wheels are green, they just show as red because I've added damagehandlers for 6 wheels, when they only got 4. So the 2 extra that doesn't excist, makes it look red. I thought the trucks had 6 wheels. :D

But I'll fix this, it only occures on trucks.

About the combat roll (I personally prefer the SMK  "jump"), Haleks fixed the combat roll to always work. I would just resume before, to have the SMK jump all the time. I might remove the combat roll fix. But I don't know yet, might aswell have it working. You'll have to get used to the delay.


I'll comment agian about the drink timer. I'm currently testing Napf now. The result of the old patch was 1.10 min while running full speed with 4x speedboost. I'll do the exact same thing for Napf and see what we get.