Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]
Posted by
Haleks on
Jun 16, 2013; 6:28am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p8873.html
Above wrote
Haleks wrote
Above wrote
Haleks wrote
Above wrote
Haleks, if you haven't, you might wanna re-write your wear clothes script.
It's not written to give you the skin you had when using a new skin. If that doesn't make sense:
case "Skin_Camo9_DZ": {
[dayz_playerUID,dayz_characterID,"Camo9_DZ"] spawn player_humanityMorph;
};
Versus
case "Skin_Camo9_DZ": {
_model = "Camo9_DZ";
};
*EDIT: Basically just take the clothing script you made for 1.7.6.1.
Already done!^^
The second code wasn't working anyway.
What do you mean "second code"? :O
The second line I added works for me, I better not have missed an error after uploading a release for 2 hours! Haha!
I meant this one :
case "Skin_Camo9_DZ": {
_model = "Camo9_DZ";
};
I had to use the humanity morph thing - just like you ;)
I never had to use the humanity morph. I was just assuming that, that was the new way of doing it in 1.7.7. I'm using the old way now, and it works perfectly (example #2).
Yeah I noticed they don't use the humanity morph anymore - but somehow it was the only way to have my skins working - odd...