Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.0
Posted by
Above on
Jun 15, 2013; 2:44pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Napf-1-7-7-1-Colab-with-Haleks-v2-2-01-07-tp8730p8762.html
Havoc wrote
I just playtested a bit, mainly to find out if I can repair the Huey in your version(I can't, must be a DayZ bug). It's a great change of scenery for one.
Although I'm curious why you chose the map Napf to convert to DayZ, I've seen your thread where you listed the possible choices. Napf for one is still very much in beta (only 50% finished according to the creator) and it really shows with many of the custom buildings being very raw and plain.
Are you maybe planning to create the other half of the island yourself? That would be very ambitious and something to look forward to.
-Player spawns put you quite far into the wilderness every now and again, that could use some tweaking.
-Bandit/Survivor spawns are excellent, I had lots of killing to do.
-I was unable to find a single industrial loot within the starting areas, making it quite impossible to fix up a vehicle. Maybe I'm just too bad at this, but 80% of the buildings do not appear to spawn any loot.
Looking forward to seeing this become more playable with more loot and wrecks and shit.
Thanks for the feedback, I'll check about the UH-1H, that's shit if you can't repair it.
I picked Napf because, even as a half map, it was way better than the other maps (in my opinion), and even the top half is enough of a map really.
And yes, I was planning to complete the other half myself.
The player spawns could be way better, so that is something I'm fixing in the small update.
All the buildings I tested spawned loot, except one. (It got all Celle coords for buildings). The killhouse buildings are bugged, and needs new classes to spawn loot. (The ugly gray buildings). Other than that, every building should spawn loot. But this is also something I'm looking into for the update, to perfectionize (that is a word now) the loot, spawns and add some more villages along the road. Also maybe add an industrial compund. But I like the idea of having to fight for a vehicle.
Also about the 80% buildings without loot, I noticed that many buildings were empty, even tho their kind of building does spawn loot. This is most likely because of the rare loot in 1.7.7.
Again, thank you so much for the feedback, and I'll do my damn best with the update! :D