Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.0
Posted by Havoc on Jun 15, 2013; 2:36pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Napf-1-7-7-1-Colab-with-Haleks-v2-2-01-07-tp8730p8761.html
I just playtested a bit, mainly to find out if I can repair the Huey in your version(I can't, must be a DayZ bug). It's a great change of scenery for one.
Although I'm curious why you chose the map Napf to convert to DayZ, I've seen your thread where you listed the possible choices. Napf for one is still very much in beta (only 50% finished according to the creator) and it really shows with many of the custom buildings being very raw and plain.
Are you maybe planning to create the other half of the island yourself? That would be very ambitious and something to look forward to.
-Player spawns put you quite far into the wilderness every now and again, that could use some tweaking.
-Bandit/Survivor spawns are excellent, I had lots of killing to do.
-I was unable to find a single industrial loot within the starting areas, making it quite impossible to fix up a vehicle. Maybe I'm just too bad at this, but 80% of the buildings do not appear to spawn any loot.
Looking forward to seeing this become more playable with more loot and wrecks and shit.