A LIST OF ALL CHANGES AND FEATURES:v2.2 changes:
- Updated to 1.7.7.1. (Wich hopefully fixed alot of glitches).
- Bandits now got a chance to have the new meat, raw or cooked.
- Using the UI from DayZero (I'll make it's own later).
- New backpacks, see picture.
- Changed skins completely, althought you might find some old.
- Removed weapon mods (those will be added in the feature).
- The PMC bandit skin was implemented again (since you can use the "new/old" ones with the cheatmenu).
- The jetski's from Lingor.
v2.1 changes:- Actions disappearing fixed!
- The building scripts removed.
v1.9 changes:v1.8 changes:- Fixed UI not appearing on reload (now works just perfectly).
- Fixed bloodbag on reload (you wouldn't be able to bloodbag).
v1.7 changes:- New loadingscreen. (Nothing fancy).
- Timecycle missions have a new title now.
v1.6 changes:
- Hunger/thirst working (1000% sure).
v1.5 changes:- Hull can now be repaired properly.
- More high-end bandits in the bigger cities!
- Origins vehicles will actually have random damage now!
- Debug monitor replaced with the journal!
- More ArmA 2/OA weapons. (I will keep the custom skins/weapons!).
- Bandits are balanced abit more.
- Sandbags added to industrial.
- R3F removed due to not working.
- Some camo faces added to the utilities menu. (ONLY USE ONCE PER TIME IT'S GONE!).
- Journal fix moved to the main-cheat menu.
v1.4 changes:- A few more
"heli" (C-130) crashes.
- Adding way more barrels that you can cook on and put in your car.
- Stashes (added in 1.7.7) will have more slots.
- More buildings. (More hospitals/industrial).
- Take skins off of dead AI. (Might delete the body in 1.7.7).
v1.3 changes:- Hunger/thirst got proper speed.
v1.2 changes:- Skins are working properly, and giving you the proper skin on use!
v1.1 changes/features:- Loot added to the few buildings that got none.
- Zombies added to helicrashes (only loot showed up before).
- More buildings will have military loot.
- The Origin vehicles don't have 9000/900/90 slots anymore. (The titanic does, because it's a damn boat).

- Hunger/thirst/temprature system should work properly now.
Release features:- Building script with preview-pictures. (Haleks put alot of time and effort into this feature, and was damn kind enough to let me keep it for Napf, even though I wasn't meant to use it).
- Reskinned pretty much every item. (Everything from bandage to medical boxes).
- Completely new map
(Napf).
- Some Celle buildings. (Custom built compunds and villages (will expand as we progress)).
- Heli patrols. (Haleks).
- 1.7.7 (Haleks). (AI got the new items).
- Alot of new weapons from mods.
- 52 new skins.
- R3F. (Use the cheat menu to activate, only use
once per missionstart).
- Sleeping will pass 3 hours and heal you.
- Origins vehicles
(sadly already final stage).
- Ability to salvage parts from vehicles.
- Body clean-up script.
(It will remove all bodies 1000m+ from you each 10 min).- The sleeping features skips 3 hours and resets health.
- Timecycle missions
(timecycle similar to the one in Origins).- Heli crashes are now replaced with crashed C130's
(7 loot slots). - Origins zeds + regular.
- 100% working debugmonitor (the one in the picture). (Unless you wanna replace it with the journal (doesn't show blood)).
- The journal can be accessed after re-load through the utilities cheat menu.
AI:- Bandits will have the new foot/junk items.
- Bandits will spawn 200-1000 metres away from the player.
- Bandits will have a random pistol, a random rifle, a random backpack and a random tool.
- Bandits will have lower tier weapons around the starter places.
- Bandits will have random ammo, items and medical/food supplies.