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RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Posted by Above on Jun 15, 2013; 3:09am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Napf-1-7-7-1-Colab-with-Haleks-v2-2-01-07-tp8730.html



I've now converted Napf, to work with DayZ. Leave feedback below. I haven't added that much to the map.

And I had big problems unlocking 1.7.7, but Haleks let me use his unlock, and basically saved this whole project!

The hunger/thirst now works 100%. (As of v1.6) Check the changelog for additional changes!

                                                   --------------------------------------------------------

DaiZy Napf 1.7.7.1 v2.2 Mirror #1 <---->  DaiZy Napf 1.7.7.1 v2.2 Mirror #2.

Userconfig error fix! Put it in your OA folder.

Picture of where to find stuff!

What to expect in the next update:

- AI will have a harder time spotting you depending on clothing!
- I'll remove the backpack from AI that does not excist. (Or add it back, it's the RPG pack).
- Origins zombies added back in!
- More weapons (from mods).
- The jetski's from the Lingor update.
- Possibly a unique hud.
- A new loadingscreen.
- MAYBE friendly AI.



A LIST OF ALL CHANGES AND FEATURES:


v2.2 changes:

- Updated to 1.7.7.1. (Wich hopefully fixed alot of glitches).
- Bandits now got a chance to have the new meat, raw or cooked.
- Using the UI from DayZero (I'll make it's own later).
- New backpacks, see picture.
- Changed skins completely, althought you might find some old.
- Removed weapon mods (those will be added in the feature).
- The PMC bandit skin was implemented again (since you can use the "new/old" ones with the cheatmenu).
- The jetski's from Lingor.

v2.1 changes:

- Actions disappearing fixed!
- The building scripts removed.

v1.9 changes:

v1.8 changes:

- Fixed UI not appearing on reload (now works just perfectly).
- Fixed bloodbag on reload (you wouldn't be able to bloodbag).

v1.7 changes:

- New loadingscreen. (Nothing fancy).
- Timecycle missions have a new title now.

v1.6 changes:

- Hunger/thirst working (1000% sure).

v1.5 changes:

- Hull can now be repaired properly.
- More high-end bandits in the bigger cities!
- Origins vehicles will actually have random damage now!
- Debug monitor replaced with the journal!
- More ArmA 2/OA weapons. (I will keep the custom skins/weapons!).
- Bandits are balanced abit more.
- Sandbags added to industrial.
- R3F removed due to not working.
- Some camo faces added to the utilities menu. (ONLY USE ONCE PER TIME IT'S GONE!).
- Journal fix moved to the main-cheat menu.


v1.4 changes:

- A few more "heli" (C-130) crashes.
- Adding way more barrels that you can cook on and put in your car.
- Stashes (added in 1.7.7) will have more slots.
- More buildings. (More hospitals/industrial).
- Take skins off of dead AI. (Might delete the body in 1.7.7).

v1.3 changes:

- Hunger/thirst got proper speed.

v1.2 changes:
- Skins are working properly, and giving you the proper skin on use!

v1.1 changes/features:

- Loot added to the few buildings that got none.
- Zombies added to helicrashes (only loot showed up before).
- More buildings will have military loot.
- The Origin vehicles don't have 9000/900/90 slots anymore. (The titanic does, because it's a damn boat).
- Hunger/thirst/temprature system should work properly now.

Release features:

- Building script with preview-pictures. (Haleks put alot of time and effort into this feature, and was damn kind enough to let me keep it for Napf, even though I wasn't meant to use it).
- Reskinned pretty much every item. (Everything from bandage to medical boxes).
- Completely new map (Napf).
- Some Celle buildings. (Custom built compunds and villages (will expand as we progress)).
- Heli patrols. (Haleks).
- 1.7.7 (Haleks). (AI got the new items).
- Alot of new weapons from mods.
- 52 new skins.
- R3F. (Use the cheat menu to activate, only use once per missionstart).
- Sleeping will pass 3 hours and heal you.
- Origins vehicles (sadly already final stage).
- Ability to salvage parts from vehicles.
- Body clean-up script. (It will remove all bodies 1000m+ from you each 10 min).
- The sleeping features skips 3 hours and resets health.
- Timecycle missions (timecycle similar to the one in Origins).
- Heli crashes are now replaced with crashed C130's (7 loot slots).
- Origins zeds + regular.
- 100% working debugmonitor (the one in the picture). (Unless you wanna replace it with the journal (doesn't show blood)).
- The journal can be accessed after re-load through the utilities cheat menu.

AI:
- Bandits will have the new foot/junk items.
- Bandits will spawn 200-1000 metres away from the player.
- Bandits will have a random pistol, a random rifle, a random backpack and a random tool.
- Bandits will have lower tier weapons around the starter places.
- Bandits will have random ammo, items and medical/food supplies.
INSTRUCTIONS:

1. Download DayZ Napf.
2. Add @Napf to your ArmA OA directory.
3. Move any of the missions to your mission folder.
4. Make a shortcut from the beta patch and add -mod=@Napf to the launchparameters.


 CREDITS: AboveDayZ, Fedus_87, Haleks, Niceonegunit, DayZ_SP, Unknown, and ZedHunter.