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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Posted by Nabu on Jun 14, 2013; 6:50pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p8686.html

astocky wrote
Above wrote
Haleks wrote
I will probably include it, but for the next update - since the current version is kinda broken I'd rather update the fix ASAP ;)
The fix > goodies! :D
You guys are amazing, I can't wait to download the updated version and get killed by some more zombies. What really shocks me though, is just how much flaming of the new mod is going on at the main DayZ forums. These guys think this patch is the worst thing to happen on PCs ever. It seems though that a lot of the game bugs are not present in the SP version. Kudos to you guys
I dont wander at all... I played lots of games, different games. But always if there are changes/patches in a game that affect the gameplay - ppl have learned or are accustomed to - they go crazy. The human in general don't like changes if it means to learn something again from the root. It was hard for them to get good/used to in the previous patch, and now they don't want to go to "school" again. - ok, that is at least one of my explanations, and for me it fits nicely ;)

That's also one reason why i dont read the main-forums of games to much if there came changes in the game. The general negativity is manipulating my mind.^^ Same situation for example in World of Tanks and other mmorpgs i played before. I really think that the zeds are just better now. Before you could run past an zed 1m beside him beeing sure he wont hit you... not really good if you ask me. Now may you get hit - also with 2m distance to him, thats ok, if you look at the distance you can attack with hatchet for example (>2m? nobody was complaining about that^^). Outrun them in forests and running around buildings still works fine, a bit more difficult, but no problem after getting used to it.