Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2
Posted by
Nabu on
Jun 14, 2013; 5:43pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p8672.html
Haleks wrote
I've re-done the bandit squads spawns : they have a chance to spawn pretty much anywhere, and will be composed of 2 or 3 units. It's more random than before; for instance, the bandit squad in elektro won't systematically spawn anymore. There's now two in three chances that a 2 or 3 men team spawns there.
I've also included the R3F realism script and set the weight for all the DayZ items/weapons.
That sounds wonderful - so the pub in elektro still is a "terrorist hideout", also if there not always bandits spawning around it. I like that even more! Do you think about adding the R3F logistics too? it's cause i love to transport vehicles with helicopter, and for building base its great too.