Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2
Posted by
Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p8663.html
Haleks wrote
Above wrote
Haleks, I know I ask for alot of stuff from you.
But can I please use your unlock for Napf? I'm literally stuck.. It wont be using anything else than the unlock, and I'll post it as an Above/Haleks colab.
I don't wanna piss you off or anything, but if you're cool with it, I'd love to use it for Napf.
Haleks wrote
I don't mind at all! You can also use the zeds fix once it is uploaded - what's the point being stuck on this if one of us has already solved it! ^^
Above wrote
Oh damn, Haleks. I really appriciate it. I thought Napf would never happen. But the 1.7.7 unlock just rumbled me and knocked me on the floor, like the zeds.
I'll wait for the zeds, then!
Thank you so much man, for having that attitude and always being helpful!
*EDIT: List of bugs/features I've noticed in 1.7.7.
1. No blood when bleeding.
2. Thirst (maybe hunger too) goes down super fast). (I like this one, I could run to Stary from Elektro in 1.7.6.1 without having to drink).
Are those intentional changes, or bugs?
I don't know about the blood thing; I saw they changed how it works on 1.7.7 - I might have broke it while messing with the player monitor - will check it out.
As for the thirst thing, I think it's a glitch : I've experienced it on other releases as well. For some reason saving & resuming fixes it, but I'd love to know what's causing it...
And about the zeds issue : it was trickier than I thought but I think I have it 100% fixed now. They were running a lot of looping structures to check various conditions in one the sequences - meaning that saving & reloading right in the middle of the script (when Zeds are trying to attack the player) would break it. Took me a while to figure out how to edit the file without breaking something else (at one point I didn't have the hit sounds anymore), but hopefully I did figure it out.
I'm gonna test it a bit more; and possibly update tonight!
I've also made some nice changes to the mission file ;)
Nice! Yes, I tested today and noticed the zombie issue.
What kind of changes? I'm going ham on the Napf update, I'll improve the stashes abit (not too much). And some shite.
But I lost the 1.7.7 code I had for Napf, so I gotta redo the custom loot coords and the tables. >_<
Can't wait for the zombie fix. :D