Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p8651.html

Cactus wrote
Thank you Haleks.

I'll start a new game using your recommended CoWar modules.  Right now I have SLX_Wounds enabled.  Not sure I want to carry on with SLX-Wounds after sometime with it.  Perhaps a bit too funky for my taste after all.

I'm kitted out with several weapons and doing some extended testing at Elektro.

So far, no problem with AI and zeds re-engaging when I reload savegames.  Full ASR AI enhancements are active.

Have not found any Med boxes or antibiotics at the hospital yet although epi pens and morphine tabs spawned shortly after I ran towards the facility.  I'll try staying in the area for an extended period of time and loot farm the hospital and see how that will pan out.  Found antibiotics on 2 out of 3 bandits killed.

Must say I like the 1.7.7 zeds, despite a lot of outcry from many players.  I guess they are still somewhat shell-shocked that zeds are a real nuisance in this patch.    I still mow them down by the dozens but they appear in general to be much more aggro prone and in many cases more resilient.  I could have sworn I clipped a few with more than two rounds and still they did not go down.  People seem to complain a lot about the frequent amount of knockdowns from zeds.  I keep reloading the same savegame to take on a horde that I cornered and it seems to me you are more likely to get knocked down if you get hit from behind / rear quarter.  If you happen to be running past one who is taking a swing at you and he connects as you run past with your back facing him, chances are good you get knocked down.  But if you are facing them guns-on, or if you leave some space while you negotiate around them it's generally not a problem.

I agree with you about the new patch.

What I like the most gotta be the zombies, then the new items and the new UI. :D