Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2
Posted by
Haleks on
Jun 13, 2013; 9:40pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p8637.html
astocky wrote
Haleks wrote
The reason why I don't use the timecycle script is because it skips an hour every x minutes, so you'll experience some kinda stuttering with the clouds. I don't know if it's possible to actually accelerate time in Arma... Most of the servers wich deal with that matter just change the mission time at each reboot (dusk>dawn>dusk and so on).
I have found that using the plus/equals and minus/underscore keys next to the backspace will accelerate time. But you need to be careful because it speeds up everything (walking, running, gunfire and zombies). Good for fast travel though. I have never really left it on long enough to see if it becomes night though.
The mission starts at 4 a.m; so you would have to leave it to 4x for something like 3 or 4 hours before it's night again. I'm gonna have a look into that function (if I manage to find it) and see if I can edit and make an addon.