Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2
Posted by
Haleks on
Jun 13, 2013; 8:24pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p8633.html
astocky wrote
Above wrote
astocky wrote
Is there any way to incorporate a shorter like 3/4 hour day-night cycle? I sometimes wish there was a way to make the day to night transition without cheating or using the time accelerate.
There's a timecycle file in BreakingPoint (I'm not forcing you to play it). But unpack the mission, take the timecycle file, and copy the exec line for it from the init.sqf!
If you need more help, just ask.
I have BreakingPoint as well. That is what made me wonder. I will try unpacking and copying the script over tonight.
Thanks Above
The reason why I don't use the timecycle script is because it skips an hour every x minutes, so you'll experience some kinda stuttering with the clouds. I don't know if it's possible to actually
accelerate time in Arma... Most of the servers wich deal with that matter just change the mission time at each reboot (dusk>dawn>dusk and so on).