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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Posted by Haleks on Jun 13, 2013; 6:51pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p8625.html

Havoc wrote
Hey Haleks. Great release! Altho I don't agree with some changes the DayZ 177 introduced, I enjoy the fixes that came with it.

Is there any chance you'll implement ESP as seen in Aboves' Breakingpoint? I find it to be a useful feature, whenever I for the life of me cannot find a single bandit.
Even though your update which brought bandit squads was pure genius.
I dunno about ESP (will check what it is exactly first), but if you have some difficulties hunting bandits, you can turn on the extended infos on your map (have a look at the difficulty options) - of course you'll have to find a map first :P

About the bandit squads - it's nice to have them indeed!
But I'm thinking about re-writting the bandit spawns : right now the squads only spawn at some specified locations and is always composed of three units. What would be nice is to have a chance of finding them everywhere, including small settlements - and, also, a random number of units. Two men teams are more frequent in DayZ.

I might try it on the BAF mission and see how it works.