Re: Map Release - Chernarus 42c - SP
Posted by DayZ_SP on Nov 03, 2012; 8:21pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Map-Release-Chernarus-42c-SP-tp817p839.html
Most of the AI Survivor and Bandit triggers are set for ground contact a.k.a. walking, running, cautious exploring... So, this is probably why you aren't seeing any AI Survivors, or Bandits. You're going too fast and too high, perhaps? This was the main problem when getting Zombies and Loot to spawn now that players can be attacked while riding in cars, boats, buses, etc. However, air travel is still probably too fast to allow AI Survivor and Bandits as well. In my personal opinion, I think helicopters are not needed on Chernarus because while it is big on foot, it's fairly small from the air, but I digress.
The number of AI should differ from town to town, but you should at least encounter one, or two when on foot and a lot more in the cities (four, five, six). It's not meant to mimic a 100 player server because the resources of all the AI running around would bring the game to a crawl since all of the normal server-side calculations and functions are now being done on your own machine. This is one of the big flaws in ArmA 2 itself, let alone a mod of the game.
As far as resetting random vehicle spawns, that might be a custom function on the server you play on?
Like I said, there are still things that cannot be done to make SP exactly like MP... And this goes for the infinite number of custom servers running umpteen-thousand versions of DayZ... And while I cannot speak for Zed Hunter, or Unknown, I feel the overall goal of this project is to try and give players who don't want to, or have the ability to go online a taste of what the mod can offer in its most basic form: Survival in a brutal Zombie Apocalypse against more than just Zombies.
The basic game play difference between MP and SP is SP is finite. You are either just going to quit after you get bored (and save, or restart later), or just start another run through with a different character and no gear like if you were to reset the server in MP.
Sorry if I can't answer more of your questions. I am not an official member of the development team, nor do I ever intend to speak for them... But I do "dabble" in this mod and most of the things I try and do with it are things *I* feel add to the overall spirit of what Unknown and Zed Hunter are trying to accomplish with DaiyZ from an overall game play perspective.