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Re: Map Release - Chernarus 42c - SP

Posted by DayZ_SP on Nov 03, 2012; 6:38pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Map-Release-Chernarus-42c-SP-tp817p837.html

Hi, Anti. Welcome to the forum

Anti wrote
1a) How many survivor AI spawn?
1b) Do they all spawn at the initial game start or do they continually spawn at random intervals?
1c) Do they just run around the map, or do they interact with the loot?
1d) Do they move randomly, or is there more likelihood of meeting them in hotspots like Chreno or NWAF?
AI Survivors are placed randomly around the map. This includes towns, farms, one-off settlements, military bases and major cities. The same is true for Bandits, although they are going to spawn more frequently in the larger cities and airfields to mimic real life MP.

They will join you as traveling companions, and you can give them orders using the ArmA 2 squad interface. "Unknown" did not program them to scavenge like humans do, so this means they won't be going after anything in particular, nor will they swap out a better weapon for their current one if they come across it. The don't eat, drink, get tired, etc. They can be injured & killed, so they are more or less robotic bodyguards / walking supply & armory at this stage.

There are different versions of this mod and Niceonegunit has also just released a pretty cool version that also tweaks the AI in different ways than my release does.

2a) Do all heli crash-sites spawn at the game start and then stop, or do they continually spawn at random intervals? Do they despawn after a while?
2b) How many crash-sites will there be in a game at one moment in time?
2b) Do they have smoke/fire?
2c) Do they follow the same spawn locations as when an online server creates them?

3a) Do vehicle spawns follow the same pattern of locations as the online version?
3b) Is the number of vehicles the same as the online version?
3c) If you crash and destroy a vehicle, does it respawn somewhere.
Most things should be identical to the online version because it's been added by Unknown to mimic MP, and/or enhance the SP e.g. he placed a few more vehicle spawns in areas where they don't normally spawn just to make things slightly different.

Remember, DaiyZ is one big experiment. It should be used as a supplement to DayZ, and not a substitute.

It's biggest asset is it can be used as a training tool for anybody new to the game (and ArmA 2) who wants to try it out without the pressure of being online. It helps with the steep learning curve most players have when they first get into the game (mod) and it is a fun way for veterans to hone their skills offline, too.

The beauty of DayZ is that as a mod it can inspire other mods, tweaks and additions like DaiyZ has proved.