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Re: Map Release - Chernarus 42c - SP

Posted by Anti on Nov 03, 2012; 5:52pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Map-Release-Chernarus-42c-SP-tp817p836.html


This mod sounds great, so thank you for your work. It's very much appreciated.
I've tried the mod for an hour, and have some questions that I can't get my head around, with regard to how spawning in done in the single player as opposed to what happens in the online version. Eg.

1a) How many survivor AI spawn?
1b) Do they all spawn at the initial game start or do they continually spawn at random intervals?
1c) Do they just run around the map, or do they interact with the loot?
1d) Do they move randomly, or is there more likelihood of meeting them in hotspots like Chreno or NWAF?

2a) Do all heli crash-sites spawn at the game start and then stop, or do they continually spawn at random intervals? Do they despawn after a while?
2b) How many crash-sites will there be in a game at one moment in time?
2b) Do they have smoke/fire?
2c) Do they follow the same spawn locations as when an online server creates them?

3a) Do vehicle spawns follow the same pattern of locations as the online version?
3b) Is the number of vehicles the same as the online version?
3c) If you crash and destroy a vehicle, does it respawn somewhere?

etc.

Thanks for clarifying any differences between the online version and single player.