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Re: Double Map Release - Chernarus 42c - SP + LAN (Experimental)

Posted by DayZ_SP on Nov 02, 2012; 10:02pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Map-Release-Chernarus-42c-SP-tp817p820.html

luke wrote
Any chance you could add the zombie updates to your original mod then?

I do not really want to keep uninstalling patches all the time? With all the releases coming out, such as yours, the Kronzky one, Niceonegunits, support addon etc, its starting to get a bit much to juggle it all.
You can play this new release with 1.7.2.6., or 1.7.3.

The catch is don't use the beta A2OA beta patches that are required for the official DayZ mod, or other mods.

This is why you should have separate shortcuts for normal DayZ and DaiyZ:

X:\whatever root folder\Bohemia Interactive\ArmA 2\arma2oa.exe -mod=@DayZ -beta=Expansion\beta;Expansion\beta\Expansion

X:\whatever root folder\Bohemia Interactive\ArmA 2\arma2oa.exe -mod=@DaiyZ

So, once again, you aren't restricted if you choose to stick with DaiyZ 1.7.2.6, or below.

In fact, everything worked 100% on 1.7.2.6. e.g. the Skin Change Cheat (SP & MP).

Or will you fix this eventually so that the sight/sound hud will work? Or is this a bug with the current 1.7.2.3 release from rocket?
This is not a 1.7.3 bug. This is a BETA PATCH bug. So, if you use the standard (non-beta) A2AO 1.62 patch + DaiyZ 1.7.3. everything works fine. The only things that don't work (now) are a few cheats that have been included in most DaiyZ releases because Rocket and Co. are trying to crack down on real hackers/cheaters in Dayz, and they use a lot of the same scripts used to enhance the SP experience, ironically.

I really like your standard release, some of the bandit fights are nuts, certainly keep me on my toes! I even found a helicopter the other day, although it was stuck between two buildings (just my luck!)
Thanks

Here is my philosophy moving forward:

1) I am going to stick with 1.7.3 from here on out.

2) I am going to focus on core DayZ game play. This means replicating and enhancing the SP, so it mimics MP as much as any offline experience can... With the added option of cheats if you get bored.

3) As I told Kodabar, I don't have much time to devote to DaiyZ, but I can do small releases like I did this week because they don't take that much work. I mean that in a non-derogatory way. My small fixes and features pale in comparison to Zed Hunter, and Unknown's work and don't take a tenth of the time they require.

However, whenever possible, I am going to encourage others who also put out releases to start using the server-client-hook method where they include the edits to core DayZ / DaiyZ files (dayz_code; dayz_anim, etc.) IN the mission file .pbo whenever possible.

This should help reduce the number of modified game files you and others might have to install whenever there is a new release. This method can't always be used 100% of the time, but for a lot of the smaller functions and bug fixes this method works a majority of the time and is exactly how it is intended to work even in a SP environment.