Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Posted by Wayne on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p7954.html

@Above,

Hey mate can you help me? I was trying to view the contents of your dayz_code with PBO Viewer with a mind to change some lines but it won't let me as it does not recognize it as a PBO file.

Basically all I want to be able to do is edit these lines in the player_wearClothes.sqf....

_humanity = player getVariable ["humanity",0];

switch (_item) do {
case "Skin_Sniper1_DZ": {
[dayz_playerUID,dayz_characterID,"Sniper1_DZ"] spawn player_humanityMorph;
};
case "Skin_Camo1_DZ": {
[dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;
};
case "Skin_Survivor2_DZ": {
_model = "Survivor2_DZ";
if (_humanity < -2000) then {
_model = "Bandit1_DZ";
};
if (_humanity > 5000) then {
_model = "Survivor3_DZ";
};
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
case "Skin_Soldier1_DZ": {
[dayz_playerUID,dayz_characterID,"Soldier1_DZ"] spawn player_humanityMorph;
};
};

It's basically so that I can wear my own custom clothing. LOL, I'm a complete noob virgin at this, so another thing I guess, first of all, would that even work/be possible?