Posted by
mp5lng on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p7646.html
Anubis wrote
Hi Haleks,
More feedback after quite a long session with the latest build, Bandit Edition:
1. No patrol car seen after playing for several hours. It is also true I travel 99% from forest to forest so that may be the reasons.
2. When the survivors see a bandits squad they yell sometimes "Crew!" - interesting.
3. In at least two occasions a bandit squad popped up within 100 meters - it is a little bit too close. Is their minimal spawn distance different compared to a single bandit?
4. Snipers are deadly (I play at the hardest difficulty setting) because they do not reveal their location until they open fire. A single sniper took out 2 survivors and myself in less than 20 seconds, we were unable to pinpoint his location and died one after the other (he was right behind us)
5. Bandits squads are more or less everywhere. I saw them also in Elektro!
6. Bandits squads seem to keep re-appearing over and over. Around NEAF I killed 3 squads and a few individual bandits before being sniped (I always die like that) because I decided to run in a open field to check the weapon of a dead bandit sniper
7. Helicopters on the other side are kind of rare after a few hours of game-play. I suspect they crash rather often. Do they re-spawn after crashing? If not, that could explain their absence
8. For some odd reasons, crash sites (the dayZ crash sites) are extremely rare. I have seen only one so far and I have played tens of hours
9. Survivors AI ... You never know whether to recruit them or just let them go around. In a squad you have more firepower and extra pair of eyes, but they get killed far too easily
Compared to the earlier daiZy, the game has evolved a lot and now you can feel it is really hard. Travel in a open field is suicidal and you need more and more time to scan around before moving if you do not want to be sniped. The flat, open area S of NWAF is a killing ground. DaiZy is really, really interesting now, you did a great job Haleks!
Anubis
Well said Anubis !
I've got only few additions to your words....
1-since AIs are dumpy on driving...that's why we'll never meet a patrolling car, but crashed ones,
2-i've seen survivors proning whenever they spot an enemy, i do it too :-p
3-haleks knows better than any one of use what is the spawn ratio. ;-)
4-i experienced exactly the the same execution from a sniper, from the sound i say he was equiped with an M107, two shots got 2 of my best AIs,. :-(
5-Squads are pretty much much deadlier than loners.
6-i was walking between bandits triggers and this made them apear over and over and over
7-as i said in an earlier post...i managed to force a heli to land and found 3 dead bandits on it, heavely armed, i crossed 3 so far, and yes...they do respawn.
8-i saw 2 crash sites, far away from NWAF, didn't had a change to go and see since i was "ambushed" by 6 bandits,. XD
9-you wont recognize a survivor only if you get close to him, i killed 2 by mistake :-/ and yes.. The more your group is numbered the better protection you have, but you'll need a big truck !
And finally you are RIGHT ! this release is the best so far ! And by updating it to 1.7.7 i can't imagine how better it'll be,.
The only downside i found in this release is the heavy weapons, they are really painfull, "MK48, RPD, M107, M240" those are the bandits favorite toys, Haleks ! Will you please remove them from the game ? And add the M249 cause for now i still didn't find one, i know it's very rare gun but i didn't found one on any bandit,.
Keep up the best work,.