Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]
Posted by
mp5lng on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p7637.html
Haleks wrote
JuniYo wrote
I would love to try playing DaiZy with no zombie respawn, but adding a shit load more of zombies and making them slower yes(more realistic feel i think) :D
The problem about slowing down the Zeds is that they either run or walk - there's no middle solution. And, with their current walking speed, they would be totally harmless, no matter how much of them there are...
It annoys me a bit too, sometimes, to see them running that fast. I looked into it at some point - I wanted to make it so only the crawling zeds can run, but, if it's even doable, it's beyond my knowledge. :/
okay here's the deal...500 walking zombie in chernarus with surely give you a second thought about getting in for loot