Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]
Posted by
mp5lng on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p7434.html
Haleks wrote
mp5lng wrote
So can you please lower the triggers AND rise the respawn time ! cause whenever i manage somehow to kill 3 of them...5 come out from nowhere ! and excuse my complaining !

Sure, I don't have time to actually play - so I do need your opinions about it.
The current max bandits per spawn is 9; how about I reduce it to 6 or 5?
And maybe add a couple more triggers in the wilds?
What do you mean by respawn time though? They don't respawn unless entering a new trigger or changing skin.
Cool man ! 5-6 will be good ! And triggers on the wild is a very nice idea ! But make them 3-4 only ! The bandits horde was in cherno, so removing 1 trigger will be good,.
And please DON'T ever remove the M249 ! I l'm planning to give it to a survivor for suppressing fire ! You know what i mean ! ;-)
And about the respawn time....forget about it ! It was me troolling between the triggers XD running away like a little rabbit !
Thanks for the fast & furious answer ! :-)