Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p7428.html

Haleks wrote
Above wrote
EDIT* I'm messing with the flies now. The script was simple as hell. :D

Blablac call deathflies;
sleep 600
_unit removeEventHandler "killed"_Death_flies];
And somehow move the loadouts etc above that. Otherwise the loadout will load 10 min after they die (?).
If you do that I think it will just remove the function from the unit after 10 minutes. So if you kill a unit more than 10 minutes after it spawned, you won't have the death flies for it.
Not sure though...
Hmmm.. Would be really cool if deleted bodies didn't have flies, though. :<

But they add that little extra.

*EDIT: I guess I/we will have to rewrite the actual fly script.