Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)
Posted by
Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p7196.html
Grayjoker wrote
Above wrote
Wayne wrote
Nah, that's the IRA Terrorist skin that use's an Alice Pack as part of the skin. The Terrorist pack is...well, just damn sexy!
Hahaha yeah I have 80 slots now and that's just rather sexually explicit to say the least...I'm a goddamn walking one-man army come supermarket come medic!
Talking of skins is there any chance of a list being provided of the all the named skins in the mod...I rather feel like doing a pokemon and catching them all but I don't know the name's of the one's I am missing...I have collected around 14 skins atm...
Bad news, there are already 13 skins. So I'm afraid you got them all. :<However, the Napf project I'm working on for 1.7.7 got 52 skins. So you'll have alot to do, haha.
Just a thought.
I've played Origins, and the Hero skins for, atleast the Female model, looks awesome. There's a ton of different skins in that mod that you do
NOT have implemented in this one. So i'm thinking if it would be possible to snatch a few of those and put them into the Breaking Point?
I wanna keep it kind-of BreakingPoint. The main release at least. But as I said before, there's always a spot for special missions on the side.
However, I was messing with the Origins skins, but they wouldn't appear what so ever. I'm not even sure if I was running all of the Origins files, though. I guess not. Mohaha.
But I'll see if I can sort it.