Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.6 [05/18 UPDATED]
Posted by
Haleks on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p6729.html
Dalereo wrote
Haleks One Beef with the Heli what are they suppose to do?? I saw a MI russian chopper flying around but it never landed or attacked me and i was on a building,Also Havent seen Bandits in awhile and Im in cherno.....And last but not least could you add the AEG logistics? i tried and for some reason it didnt catch,it worked on Aboves map but not yours. Feedback on these topics would be Nice, All in all still a great mod brother.
Once spawned, the helis will patrol 3 (up to 5) random waypoints : they will fly a pretty large area since the waypoints are set to be 2000m from each other (I'm still messing around with these numbers and might reduce to 1000m). I've also noticed that the AI ain't very good at spotting units on the ground. They might see you more easily if you're in a vehicle and start being more dangerous - but I guess it needs more testing/improving.
Also I made some changes to the bandits triggers : you have to stay one minute in a trigger zone to have them spawn (might change this also & set it to 30s). Changing skin or exiting the trigger will reset the timer - this way you won't have dozens of bandits/helis when trying diffrent outfits and won't spawn useless AI when flying over a small town. Besides that delay thing, I'm pretty sure they work fine - but I guess there's a chance they spawn even further in the wilds depending on how fast you moved into town during the one minute timer...
I'll take a look at AEG and see what I can come up with.