Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED]

Posted by Haleks on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p5631.html

Ray wrote
No need, the player becomes the team leader when AI's join his group. Arma 2 code is set so that the AI joins its own group when dismissed from the player squad. One AI can be leader of its own group, but it'll always loose its leader position when joining an already existing group (for instance the player's).
Interesting, but if you 'leave group' (change skin etc.) then the AI you were teamed up with should still be in one group that managed to create, just one of the AI with higher rank will lead the squad (AFAIK).
Yup, the AI does join a new group (sometimes splitted in several teams), but the trouble is : they're assigned a special waypoint when dismissed (well ...I think), that's why they behave randomly. Not sure I can deactivate this feature; but I should be able to find a work-around...

@Nabu : you should defo re-activate, at least, the AI improvements files of CoWarmod; it'll make your life a lot easier ;)